4. Textures and Materials

This is the part where you can apply interesting properties to the surface and interior of the 3D objects
created. In Art of Illusion, textures refer to the surface properties of the objects and
materials are the properties of the inside of the objects. Art of Illusion has a powerful set of tools
for texture/material creation which are described in this chapter. See also the tutorial on this subject on
the Art of Illusion website (www.artofillusion.org).
4.1 Textures
Detailed description of how to create surface textures in Art of Illusion.
4.1.1. Uniform Textures
4.1.2. Image Mapped Textures
4.1.3. Procedural Textures
4.1.4. Assigning Simple Textures to Objects
4.1.5. UV Mapping
4.1.6. Using Layered Textures
4.1.7. Using Texture Parameters
4.2 Materials
Description of how to create interior materials in Art of Illusion.
4.2.1. Uniform Materials
4.2.2. Procedural Materials
4.2.3. Assigning Materials to Objects
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