### Anonymous Functions

It's often useful to define a function or method that takes a pointer to another function as an argument; we refer to such an argument function as a "callback" function, because it's a way for the function or method to call back to code provided by its caller.

Callbacks are especially useful in libraries, because they allow a function to be written generically and then re-used for multiple purposes. The part of the task that's common to all of the different uses is made into the library function, and it in turn invokes a callback to carry out the specialized parts. Not only does this save the trouble of writing the common part of the code multiple times, but it also makes the code much easier to maintain, because there's only one copy of the common library function.

Callbacks are especially useful for "enumerating" the items in a set, which simply means that we're performing an operation on a number of items that are somehow related together into a group. Some sets are easy to enumerate; for example, performing an operation on each item in a list is easy:

      for (local i = 1, local cnt = lst.length() ; i <= cnt ; ++i)

        do_something_with lst[i];

Some sets are much more complicated to enumerate, though. For example, we might want to display all of the things a character in a game is carrying, and all of the things those items contain, all of the things they contain, and so forth. This type of enumeration requires a more complicated algorithm than the simple loop we can use for a list, because we must traverse a tree of unknown depth.

We could write our display function so that it contains the algorithm to traverse the containment tree, but suppose that later we wanted to write a function that counts all of the items in the same tree. It seems tedious to write all of that same traversal code again, changing the lines of code that display names so that they increment a counter instead.

Fortunately, there is a better way – use a callback! Rather than writing a function that traverses the containment tree and displays object names, we instead write two functions. The first function simply displays the name of an object. The second only traverses the containment tree – but what it does with each element is to invoke a callback function, passing the current element as the parameter. We combine these two by calling the second function, passing the first function as the callback function pointer, and between the two we have a way of traversing the tree and displaying the contents. If we want to count the contents, all we have to do is write a new callback function that increments a counter variable.

Callbacks provide an excellent way of re-using common code, but using regular functions as callbacks has some disadvantages. First, it makes for somewhat verbose code, especially when the callback functions themselves are very simple, as they tend to be – for our examples of displaying a name or incrementing a counter, we've turned what would probably be a single line of code into four or five lines to define a new function. Second, it scatters code around in the source files, because the callback has to appear in a separate function from the code that passes it to the library function. Third, if the calling function wants to share information with the callback (which would be necessary for something like incrementing a counter, because the counter's final value ultimately has to make it back to the calling function), it's necessary for the caller and the callback to come up with some way of passing information between one another; while this isn't usually difficult, it does tend to add even more verbosity.

Once again, there is a better way, which is to use "anonymous" functions. An anonymous function is a function that you write directly where you want to use it as a function pointer. Anonymous functions solve all of the problems we just listed:

- An anonymous function is much less verbose than a separate named function.
- An anonymous function is written directly in the code where it's used.
- An anonymous function directly shares all of the local variables of the scope in which it is defined.

### Anonymous Function Syntax

An anonymous function definition looks like this:

       new function(x) { "Hello from anonymous! x = <<x>>\n"; }

An anonymous function is effectively an object in its own right, which is why the "new" keyword is used. The function has no name, so we use the keyword "function" to indicate that we want to create a new function. If this function takes any parameters, they appear in parentheses after the "function" keyword. Finally, we write the body of the function, enclosed in braces; the body can contain any code that we could put in an ordinary function.

An anonymous function can be defined anywhere an expression can go, so you can assign an anonymous function to a variable, or pass it as an argument to another function. The latter case is the more common case, because it allows us to invoke enumeration functions very concisely. For example, suppose we had an enumerator function called enumItems() that enumerated some set of items through a callback function. If we wanted to display all of the items that the function enumerates, we could write something like this:

       enumItems(new function(obj) { obj.sdesc; });

If at some other point we wanted to count all of the items the function enumerates, we could write this:

       local cnt = 0;

       enumItems(new function(obj) { ++cnt; });

Since the value of an anonymous function is simply a pointer to the function, we can assign an anonymous function to a local variable or to a property:

       local f = new function(x) { "Hello from anonymous! x = <<x>>\n"; }

We call the function to which the local variable "f" refers using the same syntax we'd use with an ordinary function pointer:

       f(7);

### Referring to Local Variables

Anonymous functions are especially useful for iterators and enumerators, which are routines that invoke a callback function for each member of a collection of some sort. For example, we could define an object class with a "contents" property, and write an enumerator that invokes a callback for each entry in the contents list:

    class Thing: object

        contents = []

        enumContents(func)

        {

            for (local i = 1, local len = contents.length() ;

                 i <= len ; ++i)

                func(contents[i]);

        }

    ;

Now, suppose we wanted to count the contents of the object. We could do this using the `enumContents()` enumerator and an anonymous function:

        local cnt = 0;

        myThing.enumContents(new function { ++cnt; });

Note that the anonymous function is accessing the local variable `cnt` from the enclosing function. This might seem perfectly obvious and natural, but it is a very powerful feature of anonymous functions that traditional function pointers don't offer: with a regular function pointer, the callback function obviously can't access the local variables of the function where the pointer is used, so we would have to arrange some other way to share information. Anonymous functions make this information sharing simple by allowing us to share local variables directly.

Anonymous functions share not only the local variables of the scope in which they were defined, but the "self" object as well. So, an anonymous function that appears in a method can refer to the properties of the "self" object.

Programmers familiar with languages such as C or C++ might be concerned about what happens if we create an anonymous function object that references local variables, and then try to call the function after the stack frame in which the function was created has been deactivated. Consider this example:

    myFunc()

    {

      f = createAnonFunc();

      f();

    }

    createAnonFunc()

    {

      local i = 100;

      return new function() { tadsSay(i); }

    }

This might look like a classic programming error to a C++ programmer, in that it looks as though we've created a reference to a stack variable, and then retained the reference even after the stack variable has ceased to exist. This is a form of the "dangling reference" problem, and can be very difficult to track down in C++.

In TADS 3, however, this example is completely legal, and has well-defined behavior. When you create an anonymous function that references local variables in the enclosing scope, TADS moves the local variables to a "context object" that is shared between the enclosing scope and the anonymous functions. The context object is shared by reference, so any changes to the local variables made in the anonymous function affect the enclosing scope, and vice versa. The context object is not a "stack variable," but is referenced from the activation frame (i.e., an internal stack variable) of the enclosing scope, and is also referenced by the anonymous function. When the creating scope returns to its caller, its reference to the context object disappears, because its activation frame is deleted. However, if any anonymous function objects are still reachable, as in the example above, the local variable context object will remain reachable through the anonymous function object. This means that the lifetimes of the local variables is automatically extended so that the variables remain valid as long as any anonymous functions can access them.

In short, the anonymous function mechanism is designed to be simple to use, and doesn't come with any warnings or limitations.

### Short-Form Anonymous Functions

Even though anonymous functions are already much more concise for callbacks than traditional functions, TADS 3 provides an even more concise alternative syntax for situations where you only need to write a simple expression as the body of the callback function. In these cases, you can omit the "new function" keywords, and write only the parameter list and the expression, enclosed in braces, with a colon (":") separating the expression from the parameter list. So, rather than writing this:

      new function(x, y) { return x + y; }

we could write this:

      { x, y: x + y }

Note that there is no semicolon at the end of the expression: no semicolon is used because the body of a short-form anonymous function is simply an expression, not a statement. In TADS, semicolons terminate statements, so since we're not writing a statement we don't need a semicolon.

Note that the colon that ends the argument list must always be present, whether or not there are any parameters. So, to write an anonymous function that takes no arguments, you'd have to put a colon immediately after the opening brace:

      { : ++cnt }

The body of a short-form anonymous function is a single expression, and the function implicitly returns the value of the expression. Note, however, that you can use the comma operator to create a short-form anonymous function that evaluates multiple sub-expressions:

      { x, y: tadsSay(x), tadsSay(y), x*y }

This example would print out the values of x and y, then return the product of the two values as the result of the function.

Short-form and long-form anonymous functions behave in exactly the same way. The only difference is the syntax used to define them.