A many-to-one relationship is the simplest kind, and is defined trivially using a property of the type of another domain class. Consider this example:

Example A

class Face {
    Nose nose
}
class Nose {
}

In this case we have a unidirectional many-to-one relationship from Face to Nose. To make this relationship bidirectional define the other side as follows:

Example B

class Face {
    Nose nose
}
class Nose {
    static belongsTo = [face:Face]
}

In this case we use the belongsTo setting to say that Nose "belongs to" Face. The result of this is that we can create a Face, attach a Nose instance to it and when we save or delete the Face instance, GORM will save or delete the Nose. In other words, saves and deletes will cascade from Face to the associated Nose:

new Face(nose:new Nose()).save()

The example above will save both face and nose. Note that the inverse is not true and will result in an error due to a transient Face:

new Nose(face:new Face()).save() // will cause an error

Now if we delete the Face instance, the Nose will go to:

def f = Face.get(1)
f.delete() // both Face and Nose deleted

To make the relationship a true one-to-one, use the hasOne property on the owning side, e.g. Face:

Example C

class Face {
    static hasOne = [nose:Nose]
}
class Nose {
    Face face
}

Note that using this property puts the foreign key on the inverse table to the previous example, so in this case the foreign key column is stored in the nose table inside a column called face_id. Also, hasOne only works with bidirectional relationships.

Finally, it's a good idea to add a unique constraint on one side of the one-to-one relationship:

class Face {
    static hasOne = [nose:Nose]

static constraints = { nose unique: true } }

class Nose { Face face }