This section describes the tokens used to display information about Abilities, Feats and Skills on PCGen's output sheets.
*** Updated 6.3.0
Token Name: ABILITY.u.v.w.x.y.z
Variables Used (u): Text (Ability Category)
Variables Used (v): Text (Visibility, Optional)
Variables Used (w): Text (Ability Type, Optional)
Variables Used (x): Number (Ability's Position)
Variables Used (y): TYPE=Text (Ability Type. Optional)
Variables Used (z): Text (Ability Property. Optional)
What it does:
VISIBLE
- Filter the abilities that are visible in
the outputsheets (default option).
HIDDEN
- Filter the abilities that are not visible
in the outputsheets.
ALL
- Shows all abilities.
<Text>
(w), you
MUST place the type before the ability position (x).
TYPE=<Text>
(y),
you MUST place the type after the ability position (x) and before
the property (z).
TYPE=<Text>
sub-tokens in this token.
!TYPE=<Text>
to exclude the
particular type from the list.
ASPECT
- Displays the comma-delimited list of
aspects associated with the ability.
ASPECT.<number>
- Displays the name/value of
the numbered aspect, on a zero-based index of aspects, associated
with the ability.
ASPECT.<text>
- Displays the value of the
named aspect associated with the ability.
ASPECTCOUNT
- Returns the total number of aspects
associated with the ability.
HASASPECT
- Returns a boolean result on the named
aspect in association with the ability.
ASSOCIATED
- Displays a comma separated list of
the associated values (i.e. choices) of the ability.
ASSOCIATED.<number>
- Displays the numbered
associated value (i.e. choice) of the ability. This can be combined
with ASSOCIATEDCOUNT to loop through the choices.
ASSOCIATEDCOUNT
- Returns the total number of
associated values (i.e. choices) of the ability.
BENEFIT
- Displays the benefit of the
ability.
DESC
- Displays the description of the
ability.
KEY
- Displays the internal key of the
ability.
NAME
- Displays the display name of the ability
without any choices etc included.
SOURCE
- Displays the source of the ability.
TYPE
- Displays the type of the ability.
Examples:
ABILITY.FEAT.0
Displays the name of the 1 st chosen feat.
ABILITY.Fighter.0.DESC
Displays the description of the 1 st chosen fighter ability.
ABILITY.FEAT.3.TYPE=General
Displays the name of the 4 th chosen general feat.
ABILITY.Echidna.3.TYPE=General.TYPE
Displays the type of the 4 th chosen "Echidna" category ability with a type of general.
ABILITY.FEAT.HIDDEN.0
Displays the name of the 1 st chosen hidden feat.
ABILITY.Power.0.ASPECT
Displays the list of "aspects" for the 1 st chosen "Power" category ability.
ABILITY.Power.0.ASPECT.0
Displays the name and value of the 1 st aspect for the 1 st chosen "Power" category ability.
ABILITY.Power.0.ASPECT.Attack
Type
Displays the value of the "Attack Type" aspect for the 1 st chosen "Power" category ability.
ABILITY.Power.0.ASPECTCOUNT
Returns the number of aspects associated with the 1 st chosen "Power" category ability.
ABILITY.Power.0.HASASPECT.Miss
Returns a boolean result of "Y" if the 1 st chosen "Power" category ability has an aspect named "Miss". Otherwise it returns an "N".
*** Updated 6.3.0
Token Name: ABILITYALL.v.w.x.y.z
Variables Used (u): Text (Ability Category)
Variables Used (v): Text (Visibility, Optional)
Variables Used (w): Text (Ability Type, Optional)
Variables Used (x): Number (Ability's Position)
Variables Used (y): TYPE=Text (Ability Type. Optional)
Variables Used (z): Text (Ability Property. Optional)
What it does:
VISIBLE
- Filter the abilities that are visible in
the outputsheets (default option).
HIDDEN
- Filter the abilities that are not visible
in the outputsheets.
ALL
- Shows all abilities.
<Text>
(w), you
MUST place the type before the ability position (x).
TYPE=<Text>
(y),
you MUST place the type after the ability position (x) and before
the property (z).
TYPE=<Text>
sub-tokens in this token.
!TYPE=<Text>
to exclude the
particular type from the list.
ASPECT
- Displays the comma-delimited list of
aspects associated with the ability.
ASPECT.<number>
- Displays the name/value of
the numbered aspect, on a zero-based index of aspects, associated
with the ability.
ASPECT.<text>
- Displays the value of the
named aspect associated with the ability.
ASPECTCOUNT
- Returns the total number of aspects
associated with the ability.
HASASPECT
- Returns a boolean result on the named
aspect in association with the ability.
ASSOCIATED
- Displays a comma separated list of
the associated values (i.e. choices) of the ability.
ASSOCIATED.<number>
- Displays the numbered
associated value (i.e. choice) of the ability. This can be combined
with ASSOCIATEDCOUNT to loop through the choices.
ASSOCIATEDCOUNT
- Returns the total number of
associated values (i.e. choices) of the ability.
BENEFIT
- Displays the benefit of the
ability.
DESC
- Displays the description of the
ability.
KEY
- Displays the internal key of the
ability.
NAME
- Displays the display name of the ability
without any choices etc included.
SOURCE
- Displays the source of the ability.
TYPE
- Displays the type of the ability.
Examples:
ABILITYALL.FEAT.0
Displays the first feat name.
ABILITYALL.Fighter.0.DESC
Displays the description of the first category "Fighter" ability.
ABILITYALL.Wizard.1.TYPE=Metamagic
Displays the 2 nd category "Wizard" ability description of type "Metamagic".
ABILITYALL.Fighter.2.!TYPE=General.DESC
Displays the 3 rd category "Fighter" ability description of type "General".
ABILITYALL.Starting.3.TYPE=Occupation.TYPE
Displays the type of the 4 th category "Starting" ability of type "Occupation".
ABILITYALL.Special
Ability.HIDDEN.1.TYPE=Special
Displays the 2 nd category "Special Ability" hidden ability name of type "Special".
ABILITYALL.Power.0.ASPECT
Displays the list of "aspects" for the 1 st "Power" category ability.
ABILITYALL.Power.0.ASPECT.0
Displays the name and value of the 1 st aspect for the 1 st "Power" category ability.
ABILITYALL.Power.0.ASPECT.Attack
Type
Displays the value of the "Attack Type" aspect for the 1 st "Power" category ability.
ABILITYALL.Power.0.ASPECTCOUNT
Returns the number of aspects associated with the 1 st "Power" category ability.
ABILITYALL.Power.0.HASASPECT.Miss
Returns a boolean result of "Y" if the 1 st "Power" category ability has an aspect named "Miss". Otherwise it returns an "N".
Token Name: ABILITYALLLIST.x.y
Variables Used (x): Text (Category of ability to be listed).
Variables Used (y): Text (Property).
What it does:
Examples:
ABILITYALLLIST.FEAT
Displays all of the character's feats (comma delimited).
ABILITYALLLIST.FEAT.TYPE=Fighter
Displays all of the character's fighter feats (comma delimited).
ABILITYALLLIST.WIZARD.!TYPE=Metamagic.!TYPE=ItemCreation
Displays all of the character's wizard abilities except metamagic and item creation type abilities (comma delimited).
*** Updated 6.3.0
Token Name: ABILITYAUTO.u.v.w.x.y.z
Variables Used (u): Text (Ability Category)
Variables Used (v): Text (Visibility, Optional)
Variables Used (w): Text (Ability Type, Optional)
Variables Used (x): Number (Ability's Position)
Variables Used (y): TYPE=Text (Ability Type. Optional)
Variables Used (z): Text (Ability Property. Optional)
What it does:
VISIBLE
- Filter the abilities that are visible in
the outputsheets (default option).
HIDDEN
- Filter the abilities that are not visible
in the outputsheets.
ALL
- Shows all abilities.
<Text>
(w), you
MUST place the type before the ability position (x).
TYPE=<Text>
(y),
you MUST place the type after the ability position (x) and before
the property (z).
TYPE=<Text>
sub-tokens in this token.
!TYPE=<Text>
to exclude the
particular type from the list.
ASPECT
- Displays the comma-delimited list of
aspects associated with the ability.
ASPECT.<number>
- Displays the name/value of
the numbered aspect, on a zero-based index of aspects, associated
with the ability.
ASPECT.<text>
- Displays the value of the
named aspect associated with the ability.
ASPECTCOUNT
- Returns the total number of aspects
associated with the ability.
HASASPECT
- Returns a boolean result on the named
aspect in association with the ability.
ASSOCIATED
- Displays a comma separated list of
the associated values (i.e. choices) of the ability.
ASSOCIATED.<number>
- Displays the numbered
associated value (i.e. choice) of the ability. This can be combined
with ASSOCIATEDCOUNT to loop through the choices.
ASSOCIATEDCOUNT
- Returns the total number of
associated values (i.e. choices) of the ability.
BENEFIT
- Displays the benefit of the
ability.
DESC
- Displays the description of the
ability.
KEY
- Displays the internal key of the
ability.
NAME
- Displays the display name of the ability
without any choices etc included.
SOURCE
- Displays the source of the ability.
TYPE
- Displays the type of the ability.
Examples:
ABILITYAUTO.FEAT.0
Displays the name of the 1 st automatic feat.
ABILITYAUTO.Rogue.0.DESC
Displays the description of the 1 st automatic rogue ability.
ABILITYAUTO.Rogue.1.TYPE=General
Displays the name of the 2 nd automatic rogue ability if it is a general type ability.
ABILITYAUTO.Racial.1.TYPE=General.TYPE
Displays the type of the 2 nd automatic racial ability if it is a general type ability.
ABILITYAUTO.Power.0.ASPECT
Displays the list of "aspects" for the 1 st automatic "Power" category ability.
ABILITYAUTO.Power.0.ASPECT.0
Displays the name and value of the 1 st aspect for the 1 st automatic "Power" category ability.
ABILITYAUTO.Power.0.ASPECT.Attack
Type
Displays the value of the "Attack Type" aspect for the 1 st automatic "Power" category ability.
ABILITYAUTO.Power.0.ASPECTCOUNT
Returns the number of aspects associated with the 1 st automatic "Power" category ability.
ABILITYAUTO.Power.0.HASASPECT.Miss
Returns a boolean result of "Y" if the 1 st automatic "Power" category ability has an aspect named "Miss". Otherwise it returns an "N".
Token Name: ABILITYAUTOLIST.x.y
Variables Used (x): Text (Category of ability to be listed).
Variables Used (y): Text (Any Ability Type - default is ALL).
What it does:
Examples:
ABILITYAUTOLIST.RACIAL
Displays all of the character's automatic racial abilities (comma delimited).
ABILITYAUTOLIST.RACIAL.!TYPE=General
Displays all of the character's automatic racial abilities except general type abilities (comma delimited).
Token Name: ABILITYLIST.x.y
Variables Used (x): Text (Category of ability to be listed).
Variables Used (y): Text (Any Ability Type - default is ALL).
What it does:
Examples:
ABILITYLIST.ROGUE
Displays all of the character's chosen rogue abilities (comma delimited).
ABILITYLIST.WIZARD.TYPE=ItemCreation
Displays all of the character's chosen item creation type wizard abilities (comma delimited).
*** Updated 6.3.0
Token Name: FEAT.v.w.x.y.z
Variables Used (v): Text (Visibility, Optional)
Variables Used (w): Text (Feat Type, Optional)
Variables Used (x): Number (Feat Position)
Variables Used (y): TYPE=Text (Feat Type. Optional)
Variables Used (z): Text (Feat Property. Optional)
What it does:
VISIBLE
- Filter the feats that are visible in the
outputsheets (default option).
HIDDEN
- Filter the feats that are not visible in
the outputsheets.
ALL
- Shows all feats.
<Text>
(w), you
MUST place the type before the feat position (x).
TYPE=<Text>
(y),
you MUST place the type after the feat position (x) and before the
property (z).
TYPE=<Text>
sub-tokens in this token.
!TYPE=<Text>
to exclude the
particular type from the list.
ASPECT
- Displays the comma-delimited list of
aspects associated with the feat.
ASPECT.<number>
- Displays the name/value of
the numbered aspect, on a zero-based index of aspects, associated
with the feat.
ASPECT.<text>
- Displays the value of the
named aspect associated with the feat.
ASPECTCOUNT
- Returns the total number of aspects
associated with the feat.
HASASPECT
- Returns a boolean result on the named
aspect in association with the feat.
ASSOCIATED
- Displays a comma separated list of
the associated values (i.e. choices) of the ability.
ASSOCIATED.<number>
- Displays the numbered
associated value (i.e. choice) of the ability. This can be combined
with ASSOCIATEDCOUNT to loop through the choices.
ASSOCIATEDCOUNT
- Returns the total number of
associated values (i.e. choices) of the ability.
BENEFIT
- Displays the benefit of the
ability.
DESC
- Displays the description of the
ability.
KEY
- Displays the internal key of the
ability.
NAME
- Displays the display name of the ability
without any choices etc included.
SOURCE
- Displays the source of the ability.
TYPE
- Displays the type of the ability.
Examples:
FEAT.0
Displays the name of the 1 st chosen feat.
FEAT.0.DESC
Displays the description of the 1 st chosen feat.
FEAT.3.TYPE=General
Displays the name of the 4 th chosen feat if it is a general type feat.
FEAT.3.TYPE=General.TYPE
Displays the type of the 4 th chosen feat if it is a general type feat.
FEAT.0.ASPECT
Displays the list of "aspects" for the 1 st chosen feat.
FEAT.0.ASPECT.0
Displays the name and value of the 1 st aspect for the 1 st chosen feat.
FEAT.0.ASPECT.Attack Type
Displays the value of the "Attack Type" aspect for the 1 st chosen feat.
FEAT.0.ASPECTCOUNT
Returns the number of aspects associated with the 1 st chosen feat.
FEAT.0.HASASPECT.Miss
Returns a boolean result of "Y" if the 1 st chosen feat has an aspect named "Miss". Otherwise it returns an "N".
*** Updated 6.3.0
Token Name: FEATALL.v.w.x.y.z
Variables Used (v): Text (Visibility, Optional)
Variables Used (w): Text (Feat Type, Optional)
Variables Used (x): Number (Feat Position)
Variables Used (y): TYPE=Text (Feat Type. Optional)
Variables Used (z): Text (Feat Property. Optional)
What it does:
VISIBLE
- Filter the feats that are visible in the
outputsheets (default option).
HIDDEN
- Filter the feats that are not visible in
the outputsheets.
ALL
- Shows all feats.
<Text>
(w), you
MUST place the type before the feat position (x).
TYPE=<Text>
(y),
you MUST place the type after the feat position (x) and before the
property (z).
TYPE=<Text>
sub-tokens in this token.
!TYPE=<Text>
to exclude the
particular type from the list.
ASPECT
- Displays the comma-delimited list of
aspects associated with the feat.
ASPECT.<number>
- Displays the name/value of
the numbered aspect, on a zero-based index of aspects, associated
with the feat.
ASPECT.<text>
- Displays the value of the
named aspect associated with the feat.
ASPECTCOUNT
- Returns the total number of aspects
associated with the feat.
HASASPECT
- Returns a boolean result on the named
aspect in association with the feat.
ASSOCIATED
- Displays a comma separated list of
the associated values (i.e. choices) of the ability.
ASSOCIATED.<number>
- Displays the numbered
associated value (i.e. choice) of the ability. This can be combined
with ASSOCIATEDCOUNT to loop through the choices.
ASSOCIATEDCOUNT
- Returns the total number of
associated values (i.e. choices) of the ability.
BENEFIT
- Displays the benefit of the
ability.
DESC
- Displays the description of the
ability.
KEY
- Displays the internal key of the
ability.
NAME
- Displays the display name of the ability
without any choices etc included.
SOURCE
- Displays the source of the ability.
TYPE
- Displays the type of the ability.
Examples:
FEATALL.0
Displays the first feat name.
FEATALL.0.DESC
Displays the description of the first feat.
FEATALL.1.TYPE=Metamagic
Displays the 2 nd feat name if it is a metamagic feat.
FEATALL.2.!TYPE=General.DESC
Displays the feat description of the 3 rd non-general feat.
FEATALL.3.TYPE=Occupation.TYPE
Displays the type of the 4 th feat if it is an Occupation feat.
FEATALL.0.ASPECT
Displays the list of "aspects" for the 1 st feat.
FEATALL.0.ASPECT.0
Displays the name and value of the 1 st aspect for the 1 st feat.
FEATALL.0.ASPECT.Attack Type
Displays the value of the "Attack Type" aspect for the 1 st feat.
FEATALL.0.ASPECTCOUNT
Returns the number of aspects associated with the 1 st feat.
FEATALL.0.HASASPECT.Miss
Returns a boolean result of "Y" if the 1 st feat has an aspect named "Miss". Otherwise it returns an "N".
Token Name: FEATALLLIST.x
Variables Used (x): Text (Property).
What it does:
Examples:
FEATALLLIST
Displays all of the character's feats (comma delimited).
FEATALLLIST.TYPE=Fighter
Displays all of the character's fighter feats (comma delimited).
FEATALLLIST.!TYPE=Metamagic.!TYPE=ItemCreation
Displays all of the character's feats except metamagic and item creation type feats (comma delimited).
*** Updated 6.3.0
Token Name: FEATAUTO.v.w.x.y.z
Variables Used (v): Text (Visibility, Optional)
Variables Used (w): Text (Feat Type, Optional)
Variables Used (x): Number (Feat Position)
Variables Used (y): TYPE=Text (Feat Type. Optional)
Variables Used (z): Text (Feat Property. Optional)
What it does:
VISIBLE
- Filter the feats that are visible in the
outputsheets (default option).
HIDDEN
- Filter the feats that are not visible in
the outputsheets.
ALL
- Shows all feats.
<Text>
(w), you
MUST place the type before the feat position (x).
TYPE=<Text>
(y),
you MUST place the type after the feat position (x) and before the
property (z).
TYPE=<Text>
sub-tokens in this token.
!TYPE=<Text>
to exclude the
particular type from the list.
ASPECT
- Displays the comma-delimited list of
aspects associated with the feat.
ASPECT.<number>
- Displays the name/value of
the numbered aspect, on a zero-based index of aspects, associated
with the feat.
ASPECT.<text>
- Displays the value of the
named aspect associated with the feat.
ASPECTCOUNT
- Returns the total number of aspects
associated with the feat.
HASASPECT
- Returns a boolean result on the named
aspect in association with the feat.
ASSOCIATED
- Displays a comma separated list of
the associated values (i.e. choices) of the ability.
ASSOCIATED.<number>
- Displays the numbered
associated value (i.e. choice) of the ability. This can be combined
with ASSOCIATEDCOUNT to loop through the choices.
ASSOCIATEDCOUNT
- Returns the total number of
associated values (i.e. choices) of the ability.
BENEFIT
- Displays the benefit of the
ability.
DESC
- Displays the description of the
ability.
KEY
- Displays the internal key of the
ability.
NAME
- Displays the display name of the ability
without any choices etc included.
SOURCE
- Displays the source of the ability.
TYPE
- Displays the type of the ability.
Examples:
FEATAUTO.0
Displays the name of the 1 st automatic feat.
FEATAUTO.0.DESC
Displays the description of the 1 st automatic feat.
FEATAUTO.1.TYPE=General
Displays the name of the 2 nd general type automatic feat.
FEATAUTO.1.!TYPE=General.TYPE
Displays the type of the 2 nd non-general type automatic feat.
FEATAUTO.0.ASPECT
Displays the list of "aspects" for the 1 st automatic feat.
FEATAUTO.0.ASPECT.0
Displays the name and value of the 1 st aspect for the 1 st automatic feat.
FEATAUTO.0.ASPECT.Attack Type
Displays the value of the "Attack Type" aspect for the 1 st automatic feat.
FEATAUTO.0.ASPECTCOUNT
Returns the number of aspects associated with the 1 st automatic feat.
FEATAUTO.0.HASASPECT.Miss
Returns a boolean result of "Y" if the 1 st automatic feat has an aspect named "Miss". Otherwise it returns an "N".
Token Name: FEATAUTOLIST.x
Variables Used (x): Text (Any Feat Type - default is ALL).
What it does:
Examples:
FEATAUTOLIST
Displays all of the character's automatic feats (comma delimited).
FEATAUTOLIST.!TYPE=General
Displays all of the character's automatic feats except general type feats (comma delimited).
Token Name: FEATLIST.x
Variables Used (x): Text (Any Feat Type - default is ALL).
What it does:
Examples:
FEATLIST
Displays all of the character's chosen feats (comma delimited).
FEATLIST.TYPE=ItemCreation
Displays all of the character's chosen item creation type feats (comma delimited).
Token Name: FEATPOINTS
What it does:
Displays all the character's remaining un-spent feat points.
Examples:
FEATPOINTS
Displays all the character's remaining un-spent feat points. This includes all the feats granted by BONUSES.
If the GAMEMODE uses a Point Pool then that number is displayed.
Token Name: MAXCCSKILLLEVEL
What it does:
Displays the maximum Cross Class Skill level.
Examples:
MAXCCSKILLLEVEL
Displays the maximum Cross Class Skill level.
Token Name: MAXSKILLLEVEL
What it does:
Displays the maximum Class Skill Level.
Examples:
MAXSKILLLEVEL
Displays the maximum Class Skill Level.
Token Name: SKILL.x.y
Variables Used (x): Text (Skill Name).
Variables Used (x): Number (Skill Position)
Variables Used (y): Text (Skill Property. See below).
What it does:
ABILITY
- Displays the key ability (stat) for the
skill in position x in the character's skill list.
ABMOD
- Displays the modifier from the key
ability, for the skill in position x in the character's skill
list.
ACP
s,t,u,v - Displays the Armor Check Penalty for
the skill in position x.
CLASS
- Displays a list of the character's classes
that have this skill as a class skill.
EXCLUSIVE
- Displays "Y" if the skill is an
exlusive class skill and "N" if it is not.
EXCLUSIVE_TOTAL
- Displays "0" if the skill is
exclusive, not usable untrained and has 0 ranks.
EXPLAIN
- Displays the make-up of the misc
modifier in an abbreviated format.
EXPLAIN_LONG
- Displays the make-up of the misc
modifier in a verbose format.
MISC
- equals TOTAL - RANK - ABMOD.
MOD
- Displays the total modifiers from abilities,
equipment, etc.? of the skill in position x in the character's
skill list.
RANK
- Displays the number of skill ranks of the
skill in position x in the character's skill list.
SIZE
- Displays the character's size modifier as
applied to the skill.
TOTAL
- Displays the total bonus for the skill in
position x in the character's skill list.
TRAINED_TOTAL
- Displays "0" if the skill is not
usable untrained and has 0 ranks.
TYPE
- Displays the type of the skill in position
x in the character's skill list.
UNTRAINED
- Displays "Y" if the skill can be used
untrained and "N" if it cannot.
Examples:
SKILL.Alchemy.TOTAL
Would display the total bonus on your Alchemy skill check.
SKILL.Jump.EXPLAIN_LONG
Displays the make-up of the misc modifier in the
Jump skill.
Example: +2[skill TUMBLE gteq 5|TYPE=SYNERGY.STACK]
-6.0[|TYPE=SPEED.STACK] +4.0[OTHER]
SKILL.2.RANK
Displays the number of ranks in the 3 rd skill.
SKILL.1.MISC
Displays the bonus for the 2 nd skill not from the key ability score or ranks (e.g. A synergy bonus).
SKILL.0.ABILITY
Displays the key ability name for the 1 st skill.
SKILL.2.EXPLAIN
Displays the make-up of the misc modifier in the
3
rd
skill.
Example: +2[TUMBLE] -6.0[SPEED.STACK] +4.0[OTHER]
Token Name: SKILLLEVEL.x.TOTAL
What it does:
Displays skill points gained at level x.
Examples:
SKILLLEVEL.1.TOTAL
Displays skill points gained at level 1.
Token Name: SKILLLISTMODS
What it does:
Displays a list of all skills with a non-zero adjustment.
Examples:
SKILLLISTMODS
Displays a list of all skills with a non-zero adjustment.
Token Name: SKILLPOINTS.x.y
Variables Used (x): Text (Property).
TOTAL
- Displays the total skill points the
character has.
USED
- Displays the number of skill points that
have been assigned to skills.
UNUSED
- Displays the number of skill points that
remain unassigned.
Variables Used (y): (Optional) Number (The classes position in the character's complete class list - 0-based index)
What it does:
Displays skill point information for either a single class or the character.
Examples:
SKILLPOINTS.TOTAL
Displays the total skill points the character has.
SKILLPOINTS.TOTAL.0
Displays the total skill points the character received for its first class.
Token Name: SKILLSIT.x.y
Variables Used (x): Text (Skill Name).
Variables Used (x): Text (Skill Position).
Variables Used (y): Text (Skill Property).
What it does:
ABILITY
- Displays the key ability (stat) for the
skill in position "x" in the character's skill list.
ABMOD
- Displays the modifier from the key
ability, for the skill in position "x" in the character's skill
list.
ACP
s,t,u,v - Displays the Armor Check Penalty for
the skill in position "x".
CLASS
- Displays a list of the character's classes
that have this skill as a class skill.
EXCLUSIVE
- Displays "Y" if the skill is an
exlusive class skill and "N" if it is not.
EXCLUSIVE_TOTAL
- Displays "0" if the skill is
exclusive, not usable untrained and has 0 ranks.
EXPLAIN
- Displays the make-up of the misc
modifier in an abbreviated format.
EXPLAIN_LONG
- Displays the make-up of the misc
modifier in a verbose format.
MISC
- equals TOTAL - RANK - ABMOD.
MOD
- Displays the total modifiers from abilities,
equipment, etc.? of the skill in position x in the character's
skill list.
RANK
- Displays the number of skill ranks of the
skill in position x in the character's skill list.
SIZE
- Displays the character's size modifier as
applied to the skill.
TOTAL
- Displays the total bonus for the skill in
position x in the character's skill list.
TRAINED_TOTAL
- Displays "0" if the skill is not
usable untrained and has 0 ranks.
TYPE
- Displays the type of the skill in position
x in the character's skill list.
UNTRAINED
- Displays "Y" if the skill can be used
untrained and "N" if it cannot.
Examples:
SKILLSIT.0.ABILITY
Displays the key ability name for the 1 st skill, including any situational skills based upon that skill.
SKILLSIT.2.TOTAL
Displays the total bonus for the 3 rd skill, including any situational skills based upon that skill.
Token Name: SKILLSUBSET.x.y.z
Variables Used (x): Number (The skills position in the character's complete skill list - 0-based index).
Variables Used (y): Text (Subname - Anything that matches the start of a skill name).
Variables Used (z): Text (Property).
ABILITY
- Displays the key ability for the skill
in position x in the character's skill list.
ABMOD
- Displays the modifier from the key
ability, for the skill in position x in the character's skill
list.
EXCLUSIVE
- Displays "Y" if the skill is an
exlusive class skill and "N" if it is not.
EXCLUSIVE_TOTAL
- Displays "0" if the skill is
exclusive, not usable untrained and has 0 ranks.
MISC
- equals TOTAL - RANK - ABMOD.
MOD
- Displays the total modifiers from abilities,
equipment, etc.? of the skill in position x in the character's
skill list.
RANK
- Displays the number of skill ranks of the
skill in position x in the character's skill list.
TOTAL
- Displays the total bonus for the skill in
position x in the character's skill list.
TRAINED_TOTAL
- Displays "0" if the skill is not
usable untrained and has 0 ranks.
UNTRAINED
- Displays "Y" if the skill can be used
untrained and "N" if it cannot.
What it does:
Displays the value of the Skill at position x in a subset of character's skill list.? The subset is generated by comparing subname to the beginning of the skill name, if they match (case insensitive) the skill is in the subset.
Examples:
SKILLSUBSET.2.KNOWLEDGE.RANK
Displays the number of skill ranks of the 3 rd knowledge skill in the character's skill list.
SKILLSUBSET.2.KNOWLEDGE.MISC
Displays the miscelaneous bonus for the 3 rd skill in the character's skill list. The micselaneous bonus does not include the bonus from the key ability score or skill ranks.
Token Name: SKILLTYPE.x.y.z
Variables Used (x): Number (The skill position in the character's complete skill list - 0-based index).
Variables Used (y): Text (Subtype - Anything that occurs in the TYPE tag in a lst file).
Variables Used (z): Text (Property).
ABILITY
- Displays the key ability for the skill
in position x in the character's skill list.
ABMOD
- Displays the modifier from the key
ability, for the skill in position x in the character's skill
list.
EXCLUSIVE
- Displays "Y" if the skill is an
exlusive class skill and "N" if it is not.
EXCLUSIVE_TOTAL
- Displays "0" if the skill is
exclusive, not usable untrained and has 0 ranks.
MISC
- equals TOTAL - RANK - ABMOD.
MOD
- Displays the total modifiers from abilities,
equipment, etc.? of the skill in position x in the character's
skill list.
NAME
- Displays the name of the skill in position
x in the character's skill list.
RANK
- Displays the number of skill ranks of the
skill in position x in the character's skill list.
TOTAL
- Displays the total bonus for the skill in
position x in the character's skill list.
TRAINED_TOTAL
- Displays "0" if the skill is not
usable untrained and has 0 ranks.
UNTRAINED
- Displays "Y" if the skill can be used
untrained and "N" if it cannot.
What it does:
Displays the value of the Skill at position x in a subset of character's skill list.? The subset is generated by comparing subtype to the Type of the skill (as defined by the TYPE tag in the Skill.lst file), if the type contains (case insensitive) the subtype the skill is in the subset.
Examples:
SKILLTYPE.0.DEX.NAME
Displays the name of skill of the 1st skill in the character's skill list.
SKILLTYPE.1.DEX.TOTAL
Displays the total numbrer of skills from the key ability score or ranks.
Token Name: TEMPLATE.x.y
Variables Used (x): Number (The templates position in the character's complete template list - 0-based index).
Variables Used (y): Text (Property).
NAME
- Displays the name of the template at
position x the characters list of templates.
CHAMOD
- Displays the Charisma Modifier granted by
the template at position x in the characters list of
templates.
CONMOD
- Displays the Constitution Modifier
granted by the template at position x in the characters list of
templates.
CR
- Displays the Challenge Rating granted by the
template at position x in the characters list of templates.
DEXMOD
- Displays the Dexterity Modifier granted
by the template at position x in the characters list of
templates.
DR
- Displays the Damage Reduction granted by the
template at position x in the characters list of templates.
FEAT
- Displays the Feats granted by the template
at position x in the characters list of templates.
INTMOD
- Displays the Intelligence Modifier
granted by the template at position x in the characters list of
templates.
SA
- Displays the Special Abilities granted by the
template at position x in the characters list of templates.
SR
- Displays the Spell Resistance granted by the
template at position x in the characters list of templates.
STRMOD
- Displays the Strength Modifier granted by
the template at position x in the characters list of
templates.
WISMOD
- Displays the Wisdom Modifier granted by
the template at position x in the characters list of
templates.
What it does:
Displays information about the templates applied to the character.
Examples:
TEMPLATE0.NAME
Displays the name of the 1 st template in the characters list of templates.
TEMPLATE0.STRMOD
Displays the Strength Modifiaction granted by the 1 st template in the characters list of templates.
Token Name: TEMPLATELIST
What it does:
Displays your templates in a comma delimited list.
Examples:
TEMPLATELIST
Displays your templates in a comma delimited list.
*** Updated 6.3.0
Token Name: VABILITY.u.v.w.x.y.z
Variables Used (u): Text (Ability Category)
Variables Used (v): Text (Visibility, Optional)
Variables Used (w): Text (Ability Type, Optional)
Variables Used (x): Number (Ability's Position)
Variables Used (y): TYPE=Text (Ability Type. Optional)
Variables Used (z): Text (Ability Property. Optional)
What it does:
VISIBLE
- Filter the abilities that are visible in
the outputsheets (default option).
HIDDEN
- Filter the abilities that are not visible
in the outputsheets.
ALL
- Shows all abilities.
<Text>
(w), you
MUST place the type before the ability position (x).
TYPE=<Text>
(y),
you MUST place the type after the ability position (x) and before
the property (z).
TYPE=<Text>
sub-tokens in this token.
!TYPE=<Text>
to exclude the
particular type from the list.
ASPECT
- Displays the comma-delimited list of
aspects associated with the ability.
ASPECT.<number>
- Displays the name/value of
the numbered aspect, on a zero-based index of aspects, associated
with the ability.
ASPECT.<text>
- Displays the value of the
named aspect associated with the ability.
ASPECTCOUNT
- Returns the total number of aspects
associated with the ability.
HASASPECT
- Returns a boolean result on the named
aspect in association with the ability.
ASSOCIATED
- Displays a comma separated list of
the associated values (i.e. choices) of the ability.
ASSOCIATED.<number>
- Displays the numbered
associated value (i.e. choice) of the ability. This can be combined
with ASSOCIATEDCOUNT to loop through the choices.
ASSOCIATEDCOUNT
- Returns the total number of
associated values (i.e. choices) of the ability.
BENEFIT
- Displays the benefit of the
ability.
DESC
- Displays the description of the
ability.
KEY
- Displays the internal key of the
ability.
NAME
- Displays the display name of the ability
without any choices etc included.
SOURCE
- Displays the source of the ability.
TYPE
- Displays the type of the ability.
Examples:
VABILITY.Fighter.0
Displays the name of the 1 st virtual ability in the character's fighter ability list.
VABILITY.Fighter.0.DESC
Displays the description of the 1 st virtual ability in the character's fighter ability list.
VABILITY.FEAT.2.TYPE=Fighter
Displays the name of the 3 rd virtual ability in the character's fighter feat list.
VABILITY.FEAT.2.!TYPE=Fighter.TYPE
Displays the type of the 3 rd virtual ability in the character's list of non-fighter feats.
VABILITY.Power.0.ASPECT
Displays the list of "aspects" for the 1 st virtual "Power" category ability.
VABILITY.Power.0.ASPECT.0
Displays the name and value of the 1 st aspect for the 1 st virtual "Power" category ability.
VABILITY.Power.0.ASPECT.Attack
Type
Displays the value of the "Attack Type" aspect for the 1 st virtual "Power" category ability.
ABILITY.Power.0.ASPECTCOUNT
Returns the number of aspects associated with the 1 st virtual "Power" category ability.
ABILITY.Power.0.HASASPECT.Miss
Returns a boolean result of "Y" if the 1 st virtual "Power" category ability has an aspect named "Miss". Otherwise it returns an "N".
Token Name: VABILITYLIST.x.y
Variables Used (x): Text (Category of ability to be listed).
Variables Used (y): Text (Any Ability Type - default is ALL).
What it does:
Examples:
VABILITYLIST.RACIAL
Displays all of the character's virtual racial abilities (comma delimited).
VABILITYLIST.FEAT.TYPE=Fighter
Displays all of the character's virtual feats that are fighter type abilities (comma delimited).
*** Updated 6.3.0
Token Name: VFEAT.v.w.x.y.z
Variables Used (v): Text (Visibility, Optional)
Variables Used (w): Text (Feat Type, Optional)
Variables Used (x): Number (Feat Position)
Variables Used (y): TYPE=Text (Feat Type. Optional)
Variables Used (z): Text (Feat Property. Optional)
What it does:
VISIBLE
- Filter the feats that are visible in the
outputsheets (default option).
HIDDEN
- Filter the feats that are not visible in
the outputsheets.
ALL
- Shows all feats.
<Text>
(w), you
MUST place the type before the feat position (x).
TYPE=<Text>
(y),
you MUST place the type after the feat position (x) and before the
property (z).
TYPE=<Text>
sub-tokens in this token.
!TYPE=<Text>
to exclude the
particular type from the list.
ASPECT
- Displays the comma-delimited list of
aspects associated with the feat.
ASPECT.<number>
- Displays the name/value of
the numbered aspect, on a zero-based index of aspects, associated
with the feat.
ASPECT.<text>
- Displays the value of the
named aspect associated with the feat.
ASPECTCOUNT
- Returns the total number of aspects
associated with the feat.
HASASPECT
- Returns a boolean result on the named
aspect in association with the feat.
ASSOCIATED
- Displays a comma separated list of
the associated values (i.e. choices) of the ability.
ASSOCIATED.<number>
- Displays the numbered
associated value (i.e. choice) of the ability. This can be combined
with ASSOCIATEDCOUNT to loop through the choices.
ASSOCIATEDCOUNT
- Returns the total number of
associated values (i.e. choices) of the ability.
BENEFIT
- Displays the benefit of the
ability.
DESC
- Displays the description of the
ability.
KEY
- Displays the internal key of the
ability.
NAME
- Displays the display name of the ability
without any choices etc included.
SOURCE
- Displays the source of the ability.
TYPE
- Displays the type of the ability.
Examples:
VFEAT.0
Displays the name of the 1 st feat in the character's virtual feat list.
VFEAT.0.DESC
Displays the description of the 1 st feat in the character's virtual feat list.
VFEAT.2.TYPE=Fighter
Displays the name of the 3 rd fighter feat in the character's virtual feat list.
VFEAT.2.!TYPE=Fighter.TYPE
Displays the type of the 3 rd non-fighter feat in the character's virtual feat list.
VFEAT.0.ASPECT
Displays the list of "aspects" for the 1 st virtual feat.
VFEAT.0.ASPECT.0
Displays the name and value of the 1 st aspect for the 1 st virtual feat.
VFEAT.0.ASPECT.Attack Type
Displays the value of the "Attack Type" aspect for the 1 st virtual feat.
VFEAT.0.ASPECTCOUNT
Returns the number of aspects associated with the 1 st virtual feat.
VFEAT.0.HASASPECT.Miss
Returns a boolean result of "Y" if the 1 st virtual feat has an aspect named "Miss". Otherwise it returns an "N".
Token Name: VFEATLIST.x
Variables Used (x): Text (Any Feat Type - default is ALL).
What it does:
Examples:
VFEATLIST
Displays all of the character's virtual feats (comma delimited).
VFEATLIST.TYPE=Fighter
Displays all of the character's virtual feats that are fighter type feats (comma delimited).