










                        EEddiitt::  AA TTuuttoorriiaall

                           _R_i_c_k_i _B_l_a_u

                           _J_a_m_e_s _J_o_y_c_e

                       Computing Services
                    University of California
                   Berkeley, California 94720



                            _A_B_S_T_R_A_C_T


This  narrative  introduction  to the use of the text editor _e_d_i_t
assumes no prior familiarity with computers or with text editing.
Its  aim is to lead the beginning UNIX[+] user through the funda-
mental steps of writing and revising a file  of  text.   Edit,  a
version  of the text editor _e_x_, was designed to provide an infor-
mative environment for new and casual users.

     We welcome comments and suggestions about this tutorial  and
the UNIX documentation in general.
September 1981






















-----------
[+]UNIX is a trademark of Bell Laboratories.









USD:11-2                                         Edit: A Tutorial


                            CCoonntteennttss

Introduction   3

Session 1  4
     Making contact with UNIX   4
     Logging in  4
     Asking for _e_d_i_t   4
     The ``Command not found'' message   5
     A summary  5
     Entering text   5
     Messages from _e_d_i_t   5
     Text input mode   6
     Making corrections   6
     Writing text to disk   7
     Signing off  7

Session 2   8
     Adding more text to the file   8
     Interrupt   8
     Making corrections   8
     Listing what's in the buffer (p)   9
     Finding things in the buffer   9
     The current line   10
     Numbering lines (nu)   10
     Substitute command (s)   10
     Another way to list what's in the buffer (z)   11
     Saving the modified text   12

Session 3   13
     Bringing text into the buffer (e)   13
     Moving text in the buffer (m)   13
     Copying lines (copy)   14
     Deleting lines (d)   14
     A word or two of caution   15
     Undo (u) to the rescue   15
     More about the dot (.) and buffer end ($)   16
     Moving around in the buffer (+ and -)   16
     Changing lines (c)   17

Session 4   18
     Making commands global (g)   18
     More about searching and substituting   19
     Special characters   19
     Issuing UNIX commands from the editor   20
     Filenames and file manipulation   20
     The file (f) command   20
     Reading additional files (r)   21
     Writing parts of the buffer   21
     Recovering files   21
     Other recovery techniques   21
     Further reading and other information   22
     Using _e_x   22










Edit: A Tutorial                                         USD:11-3


Index   23






























































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                          IInnttrroodduuccttiioonn

     Text editing using a terminal connected to a computer allows
you to create, modify, and print text easily.  A _t_e_x_t _e_d_i_t_o_r is a
program that assists you as you create and modify text.  The text
editor you will learn here is named _e_d_i_t_.   Creating  text  using
edit  is as easy as typing it on an electric typewriter.  Modify-
ing text involves telling the text editor what you want  to  add,
change,  or delete.  You can review your text by typing a command
to print the file contents as they are currently.   Another  pro-
gram  (which  we do not discuss in this document), a text format-
ter, rearranges your text for you into ``finished form.''

     These lessons assume no prior familiarity with computers  or
with text editing.  They consist of a series of text editing ses-
sions which lead you through the fundamental  steps  of  creating
and  revising text.  After scanning each lesson and before begin-
ning the next, you should try the examples at a terminal to get a
feeling for the actual process of text editing.  If you set aside
some time for experimentation, you will soon become familiar with
using  the computer to write and modify text.  In addition to the
actual use of the text editor, other features  of  UNIX  will  be
very  important to your work.  You can begin to learn about these
other features by reading one of the other tutorials that provide
a  general introduction to the system.  You will be ready to pro-
ceed with this lesson as soon as you are familiar with  (1)  your
terminal and its special keys, (2) how to login, (3) and the ways
of correcting typing errors.  Let's first define some terms:

program     A  set  of  instructions,  given  to  the   computer,
            describing  the  sequence  of steps the computer per-
            forms in order to accomplish a  specific  task.   The
            task  must be specific, such as balancing your check-
            book or editing your text.  A general task,  such  as
            working  for world peace, is something we can all do,
            but not something we can currently write programs  to
            do.

UNIX        UNIX  is a special type of program, called an operat-
            ing system, that supervises  the  machinery  and  all
            other  programs comprising the total computer system.

edit        _e_d_i_t is the name of the UNIX text editor you will  be
            learning  to  use,  and is a program that aids you in
            writing or revising  text.   Edit  was  designed  for
            beginning  users,  and  is a simplified version of an
            editor named _e_x_.

file        Each UNIX account is allotted space for the permanent
            storage  of  information,  such  as programs, data or
            text.  A file is a logical unit of data, for example,
            an  essay, a program, or a chapter from a book, which
            is stored on a computer system.  Once  you  create  a









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            file,  it  is  kept  until you instruct the system to
            remove it.  You may create a  file  during  one  UNIX
            session,  end  the session, and return to use it at a
            later time.  Files contain  anything  you  choose  to
            write  and store in them.  The sizes of files vary to
            suit your needs; one file might hold  only  a  single
            number,  yet  another might contain a very long docu-
            ment or program.  The only way  to  save  information
            from  one  session  to  the  next is to store it in a
            file, which you will learn in Session 1.

filename    Filenames are  used  to  distinguish  one  file  from
            another,  serving  the  same purpose as the labels of
            manila folders in a file cabinet.  In order to  write
            or  access information in a file, you use the name of
            that file in a UNIX  command,  and  the  system  will
            automatically locate the file.

disk        Files  are  stored on an input/output device called a
            disk, which looks something like a  stack  of  phono-
            graph  records.   Each surface is coated with a mate-
            rial similar to that on magnetic recording tape,  and
            information is recorded on it.

buffer      A  temporary  work  space, made available to the user
            for the duration of a session  of  text  editing  and
            used  for  creating  and modifying the text file.  We
            can think of the  buffer  as  a  blackboard  that  is
            erased  after each class, where each session with the
            editor is a class.

































USD:11-6                                         Edit: A Tutorial



                            SSeessssiioonn 11


MMaakkiinngg ccoonnttaacctt wwiitthh UUNNIIXX

     To use the editor you must first make contact with the  com-
puter  by  logging in to UNIX.  We'll quickly review the standard
UNIX login procedure for the two ways you can make contact: on  a
terminal that is directly linked to the computer, or over a tele-
phone line where the computer answers your call.

DDiirreeccttllyy--lliinnkkeedd tteerrmmiinnaallss

     Turn on your terminal and press the RETURN key.  You are now
ready to login.

DDiiaall--uupp tteerrmmiinnaallss

     If your terminal connects with the computer over a telephone
line, turn on the terminal, dial the system access  number,  and,
when you hear a high-pitched tone, place the telephone handset in
the acoustic coupler, if you are using one.  You are now ready to
login.

LLooggggiinngg iinn

     The message inviting you to login is:

          login:


Type  your  login name, which identifies you to UNIX, on the same
line as the login message, and press RETURN.  If the terminal you
are  using  has both upper and lower case, bbee ssuurree yyoouu eenntteerr yyoouurr
llooggiinn nnaammee iinn lloowweerr ccaassee;; otherwise UNIX  assumes  your  terminal
has only upper case and will not recognize lower case letters you
may type.  UNIX types ``login:'' and you reply  with  your  login
name, for example ``susan'':

          login: ssuussaann _(_a_n_d _p_r_e_s_s _t_h_e _R_E_T_U_R_N _k_e_y_)

(In  the  examples,  input you would type appears in bboolldd ffaaccee to
distinguish it from the responses from UNIX.)

     UNIX will next respond with a request for a password  as  an
additional  precaution  to prevent unauthorized people from using
your account.  The password will not appear when you type it,  to
prevent others from seeing it.  The message is:

          Password:    _(_t_y_p_e _y_o_u_r _p_a_s_s_w_o_r_d _a_n_d _p_r_e_s_s _R_E_T_U_R_N_)

If  any of the information you gave during the login sequence was
mistyped or incorrect, UNIX will respond with









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          Login incorrect.

          login:

in which case you should start the login process anew.   Assuming
that you have successfully logged in, UNIX will print the message
of the day and eventually will present you with a % at the begin-
ning  of  a  fresh  line.   The % is the UNIX prompt symbol which
tells you that UNIX is ready to accept a command.

AAsskkiinngg ffoorr _e_e_d_d_i_i_t_t

     You are ready to tell UNIX that you want to work with  edit,
the  text  editor.  Now is a convenient time to choose a name for
the file of text you are about to create.  To begin your  editing
session,  type eeddiitt followed by a space and then the filename you
have selected; for example,  ``text''.   After  that,  press  the
RETURN key and wait for edit's response:

          % eeddiitt tteexxtt    _(_f_o_l_l_o_w_e_d _b_y _a _R_E_T_U_R_N_)
          "text" No such file or directory
          :

If you typed the command correctly, you will now be in communica-
tion with edit.  Edit has set aside a buffer for use as a  tempo-
rary  working  space  during your current editing session.  Since
``text'' is a new file we are about  to  create  the  editor  was
unable to find that file, which it confirms by saying:

          "text" No such file or directory

On the next line appears edit's prompt ``:'', announcing that you
are in _c_o_m_m_a_n_d _m_o_d_e and edit expects a command from you.  You may
now begin to create the new file.

TThhee ````CCoommmmaanndd nnoott ffoouunndd'''' mmeessssaaggee

     If  you  misspelled  edit  by  typing, say, ``editor'', this
might appear:

          % eeddiittoorr
          editor: Command not found
          %

Your mistake in calling edit ``editor'' was treated by UNIX as  a
request  for  a program named ``editor''.  Since there is no pro-
gram named ``editor'', UNIX reported that the program  was  ``not
found''.   A  new % indicates that UNIX is ready for another com-
mand, and you may then enter the correct command.

AA ssuummmmaarryy

     Your exchange with UNIX as you logged in  and  made  contact
with edit should look something like this:









USD:11-8                                         Edit: A Tutorial


          login: ssuussaann
          Password:
          ... A Message of General Interest ...
          % eeddiitt tteexxtt
          "text" No such file or directory
          :


EEnntteerriinngg tteexxtt

     You  may  now  begin entering text into the buffer.  This is
done by _a_p_p_e_n_d_i_n_g (or adding) text to whatever  is  currently  in
the  buffer.  Since there is nothing in the buffer at the moment,
you are appending text to  nothing;  in  effect,  since  you  are
adding text to nothing you are creating text.  Most edit commands
have two equivalent forms: a word that suggests what the  command
does,  and  a  shorter abbreviation of that word.  Many beginners
find the full command names easier to remember at first, but once
you  are familiar with editing you may prefer to type the shorter
abbreviations.  The command to input text is ``append''.  (It may
be abbreviated ``a''.)  Type aappppeenndd and press the RETURN key.

          % eeddiitt tteexxtt
          :aappppeenndd


MMeessssaaggeess ffrroomm _e_e_d_d_i_i_t_t

     If  you  make a mistake in entering a command and type some-
thing that edit does not recognize, edit will respond with a mes-
sage  intended  to help you diagnose your error.  For example, if
you misspell the  command  to  input  text  by  typing,  perhaps,
``add''  instead  of  ``append''  or ``a'', you will receive this
message:

          :aadddd
          add: Not an editor command
          :

When you receive a diagnostic message, check what  you  typed  in
order  to determine what part of your command confused edit.  The
message above means  that  edit  was  unable  to  recognize  your
mistyped  command and, therefore, did not execute it.  Instead, a
new ``:'' appeared to let you know that edit is  again  ready  to
execute a command.

TTeexxtt iinnppuutt mmooddee

     By  giving the command ``append'' (or using the abbreviation
``a''), you entered _t_e_x_t _i_n_p_u_t _m_o_d_e_, also known as  _a_p_p_e_n_d  _m_o_d_e_.
When  you enter text input mode, edit stops sending you a prompt.
You will not receive any prompts or error messages while in  text
input  mode.   You can enter pretty much anything you want on the
lines.  The lines are transmitted one by one to  the  buffer  and









Edit: A Tutorial                                         USD:11-9


held  there  during  the editing session.  You may append as much
text as you want, and _w_h_e_n _y_o_u _w_i_s_h _t_o _s_t_o_p _e_n_t_e_r_i_n_g  _t_e_x_t  _l_i_n_e_s
_y_o_u  _s_h_o_u_l_d  _t_y_p_e  _a _p_e_r_i_o_d _a_s _t_h_e _o_n_l_y _c_h_a_r_a_c_t_e_r _o_n _t_h_e _l_i_n_e _a_n_d
_p_r_e_s_s _t_h_e _R_E_T_U_R_N _k_e_y_.  When you type the period and press RETURN,
you  signal  that  you  want  to  stop  appending  text, and edit
responds by allowing you to exit text input mode and reenter com-
mand  mode.  Edit will again prompt you for a command by printing
``:''.

     Leaving append mode does not destroy the text in the buffer.
You  have  to  leave  append mode to do any of the other kinds of
editing, such as changing, adding, or printing text.  If you type
a  period  as the first character and type any other character on
the same line, edit will believe you want  to  remain  in  append
mode  and will not let you out.  As this can be very frustrating,
be sure to type oonnllyy the period and the RETURN key.

     This is a good place to learn an important lesson about com-
puters  and  text:  a blank space is a character as far as a com-
puter is concerned.  If you so much as type a period followed  by
a  blank  (that  is,  type a period and then the space bar on the
keyboard), you will remain in append mode with the last  line  of
text being:

          ..

Let's  say that you enter the lines (try to type eexxaaccttllyy what you
see, including ``thiss''):

          TThhiiss iiss ssoommee ssaammppllee tteexxtt..
          AAnndd tthhiissss iiss ssoommee mmoorree tteexxtt..
          TTeexxtt eeddiittiinngg iiss ssttrraannggee,, bbuutt nniiccee..
          ..

The last line is the period followed by a RETURN  that  gets  you
out of append mode.

MMaakkiinngg ccoorrrreeccttiioonnss

     If  you  have  read a general introduction to UNIX, you will
recall that it is possible to erase individual letters  that  you
have  typed.  This is done by typing the designated erase charac-
ter as many times as there are characters you want to erase.

     The usual erase character varies from  place  to  place  and
user  to user.  Often it is the backspace (control-H), so you can
correct typing errors in the line you are typing by holding  down
the  CTRL key and typing the ``H'' key.  (Sometimes it is the DEL
key.)  If you type the erase character you will notice  that  the
terminal  backspaces  in  the line you are on.  You can backspace
over your error, and then type what you want to be  the  rest  of
the line.











USD:11-10                                        Edit: A Tutorial


     If  you  make  a bad start in a line and would like to begin
again, you can either backspace to the beginning of the  line  or
you can use the at-sign ``@'' to erase everything on the line:

          TTeexxtt eeddttiiiinngg iiss ssttrraannggee,, bbuutt@@
          TTeexxtt eeddiittiinngg iiss ssttrraannggee,, bbuutt nniiccee..

When you type the at-sign (@), you erase the entire line typed so
far and are given a fresh line to type on.  You  may  immediately
begin  to  retype  the  line.  This, unfortunately, does not work
after you type the line and press RETURN.  To make corrections in
lines  that have been completed, it is necessary to use the edit-
ing commands covered in the next sessions.

WWrriittiinngg tteexxtt ttoo ddiisskk

     You are now ready to edit the text.  One common operation is
to  write  the  text  to disk as a file for safekeeping after the
session is over.  This is the only way to save  information  from
one  session  to the next, since the editor's buffer is temporary
and will last only until the end of the editing session.   Learn-
ing  how  to write a file to disk is second in importance only to
entering the text.  To write the contents of the buffer to a disk
file, use the command ``write'' (or its abbreviation ``w''):

          :wwrriittee

Edit will copy the contents of the buffer to a disk file.  If the
file does not yet exist, a new file will be created automatically
and  the  presence of a ``[New file]'' will be noted.  The newly-
created file will be given the name specified  when  you  entered
the editor, in this case ``text''.  To confirm that the disk file
has been successfully written, edit will repeat the filename  and
give  the  number  of lines and the total number of characters in
the file.  The buffer remains unchanged by the ``write'' command.
All  of  the lines that were written to disk will still be in the
buffer, should you want to modify or add to them.

     Edit must have a name for the file to be  written.   If  you
forgot  to  indicate the name of the file when you began to edit,
edit will print in response to your write command:

          No current filename

If this happens, you can specify the filename in a new write com-
mand:

          :wwrriittee tteexxtt

After the ``write'' (or ``w''), type a space and then the name of
the file.












Edit: A Tutorial                                        USD:11-11


SSiiggnniinngg ooffff

     We have done enough for this first lesson on using the  UNIX
text  editor, and are ready to quit the session with edit.  To do
this we type ``quit'' (or ``q'') and press RETURN:

          :wwrriittee
          "text" [New file]  3 lines, 90 characters
          :qquuiitt
          %

The % is from UNIX to tell you that your  session  with  edit  is
over  and you may command UNIX further.  Since we want to end the
entire session at the terminal, we also need to exit  from  UNIX.
In response to the UNIX prompt of ``%'' type the command

          %llooggoouutt

This will end your session with UNIX, and will ready the terminal
for the next user.  It is always important to type llooggoouutt at  the
end  of  a  session to make absolutely sure no one could acciden-
tally stumble into your abandoned session and thus gain access to
your files, tempting even the most honest of souls.


     This is the end of the first session on UNIX text editing.





































USD:11-12                                        Edit: A Tutorial


                            SSeessssiioonn 22



     Login with UNIX as in the first session:

          login: ssuussaann  _(_c_a_r_r_i_a_g_e _r_e_t_u_r_n_)
          Password:       _(_g_i_v_e _p_a_s_s_w_o_r_d _a_n_d _c_a_r_r_i_a_g_e _r_e_t_u_r_n_)

          ... A Message of General Interest ...
          %

When  you  indicate you want to edit, you can specify the name of
the file you worked on last time.  This will start edit  working,
and  it  will  fetch the contents of the file into the buffer, so
that you can resume editing the same file.  When edit has  copied
the  file  into  the buffer, it will repeat its name and tell you
the number of lines and characters it contains.  Thus,

          %% eeddiitt tteexxtt
          "text" 3 lines, 90 characters
          :

means you asked edit to fetch the file named ``text''  for  edit-
ing,  causing  it  to  copy  the  90  characters of text into the
buffer.  Edit awaits your  further  instructions,  and  indicates
this by its prompt character, the colon (:).  In this session, we
will append more text to our file,  print  the  contents  of  the
buffer, and learn to change the text of a line.

AAddddiinngg mmoorree tteexxtt ttoo tthhee ffiillee

     If  you  want to add more to the end of your text you may do
so by using the append command to enter text  input  mode.   When
``append''  is  the  first  command  of your editing session, the
lines you enter are placed at the end of the buffer.  Here  we'll
use the abbreviation for the append command, ``a'':

          :aa
          TThhiiss iiss tteexxtt aaddddeedd iinn SSeessssiioonn 22..
          IItt ddooeessnn''tt mmeeaann mmuucchh hheerree,, bbuutt
          iitt ddooeess iilllluussttrraattee tthhee eeddiittoorr..
          ..

You  may  recall  that once you enter append mode using the ``a''
(or ``append'') command, you need to type a line containing  only
a period (.)  to exit append mode.

IInntteerrrruupptt

     Should  you  press  the  RUB key (sometimes labelled DELETE)
while working with edit, it will send this message to you:











Edit: A Tutorial                                        USD:11-13


          Interrupt
          :

Any command that edit might be executing is terminated by rub  or
delete, causing edit to prompt you for a new command.  If you are
appending text at the time, you will exit from append mode and be
expected to give another command.  The line of text you were typ-
ing when the append command was interrupted will not  be  entered
into the buffer.

MMaakkiinngg ccoorrrreeccttiioonnss

     If  while  typing  the line you hit an incorrect key, recall
that you may delete the incorrect character or cancel the  entire
line  of  input by erasing in the usual way.  Refer either to the
last few pages of Session 1 if you need to review the  procedures
for  making a correction.  The most important idea to remember is
that erasing a character or cancelling a line must be done before
you press the RETURN key.

LLiissttiinngg wwhhaatt''ss iinn tthhee bbuuffffeerr ((pp))

     Having  appended  text  to  what you wrote in Session 1, you
might want to see all the lines in the buffer.  To print the con-
tents of the buffer, type the command:

          :11,,$$pp

The ``1''[+] stands for line 1 of the buffer, the ``$'' is a spe-
cial  symbol  designating  the last line of the buffer, and ``p''
(or pprriinntt) is the command to print from line 1 to the end of  the
buffer.  The command ``1,$p'' gives you:

          This is some sample text.
          And thiss is some more text.
          Text editing is strange, but nice.
          This is text added in Session 2.
          It doesn't mean much here, but
          it does illustrate the editor.

Occasionally, you may accidentally type a character that can't be
printed, which can be done by striking a key while the  CTRL  key
is  pressed.   In printing lines, edit uses a special notation to
show the existence of non-printing characters.  Suppose  you  had
introduced the non-printing character ``control-A'' into the word
``illustrate'' by accidently pressing the CTRL key  while  typing
``a''.   This  can  happen on many terminals because the CTRL key
and the ``A'' key are beside each other.  If your finger  presses
between the two keys, control-A results.  When asked to print the
contents of the buffer, edit would display

-----------
[+]The  numeral  ``one'' is the top left-most key, and
should not be confused with the letter ``el''.









USD:11-14                                        Edit: A Tutorial


          it does illustr^Ate the editor.

To represent the control-A,  edit  shows  ``^A''.   The  sequence
``^''  followed  by a capital letter stands for the one character
entered by holding down the CTRL key and typing the letter  which
appears  after  the  ``^''.  We'll soon discuss the commands that
can be used to correct this typing error.

     In looking over the text we see that ``this''  is  typed  as
``thiss''  in the second line, a deliberate error so we can learn
to make corrections.  Let's correct the spelling.

FFiinnddiinngg tthhiinnggss iinn tthhee bbuuffffeerr

     In order to change something in the buffer we first need  to
find  it.   We  can find ``thiss'' in the text we have entered by
looking at a listing  of  the  lines.   Physically  speaking,  we
search the lines of text looking for ``thiss'' and stop searching
when we have found it.  The way to tell edit to search for  some-
thing is to type it inside slash marks:

          ://tthhiissss//

By  typing  //tthhiissss//  and  pressing  RETURN,  you instruct edit to
search for ``thiss''.  If you ask edit to look for a  pattern  of
characters  which  it  cannot find in the buffer, it will respond
``Pattern not found''.  When edit finds the characters ``thiss'',
it will print the line of text for your inspection:

          And thiss is some more text.

Edit is now positioned in the buffer at the line it just printed,
ready to make a change in the line.






























Edit: A Tutorial                                        USD:11-15


TThhee ccuurrrreenntt lliinnee

     Edit keeps track of the line  in  the  buffer  where  it  is
located  at all times during an editing session.  In general, the
line that has been most recently printed, entered, or changed  is
the  current  location  in the buffer.  The editor is prepared to
make changes at the current location in the  buffer,  unless  you
direct it to another location.

     In  particular,  when  you bring a file into the buffer, you
will be located at the last line in the file,  where  the  editor
left  off copying the lines from the file to the buffer.  If your
first editing command is ``append'',  the  lines  you  enter  are
added  to the end of the file, after the current line -- the last
line in the file.

     You can refer to your current location in the buffer by  the
symbol period (.) usually known by the name ``dot''.  If you type
``.'' and carriage return you will be instructing edit  to  print
the current line:

          :..
          And thiss is some more text.


     If  you want to know the number of the current line, you can
type ..== and press RETURN, and edit will  respond  with  the  line
number:

          :..==
          2

If  you  type  the number of any line and press RETURN, edit will
position you at that line and print its contents:

          :22
          And thiss is some more text.

You should experiment with these commands to gain  experience  in
using them to make changes.

NNuummbbeerriinngg lliinneess ((nnuu))

     The nnuummbbeerr ((nnuu)) command is similar to print, giving both the
number and the text of each printed line.  To see the number  and
the text of the current line type

          :nnuu
               2  And thiss is some more text.

Note  that  the  shortest  abbreviation for the number command is
``nu'' (and not ``n'', which is used for  a  different  command).
You  may specify a range of lines to be listed by the number com-
mand in the same way that lines are  specified  for  print.   For









USD:11-16                                        Edit: A Tutorial


example,  11,,$$nnuu  lists  all lines in the buffer with their corre-
sponding line numbers.

SSuubbssttiittuuttee ccoommmmaanndd ((ss))

     Now that you have found the misspelled word, you can  change
it  from  ``thiss''  to  ``this''.   As far as edit is concerned,
changing things  is  a  matter  of  substituting  one  thing  for
another.   As _a stood for _a_p_p_e_n_d_, so _s stands for _s_u_b_s_t_i_t_u_t_e_.  We
will use the abbreviation ``s'' to reduce the chance of mistyping
the  substitute command.  This command will instruct edit to make
the change:

          22ss//tthhiissss//tthhiiss//

We first indicate the line to be changed, line 2, and  then  type
an ``s'' to indicate we want edit to make a substitution.  Inside
the first set of slashes are  the  characters  that  we  want  to
change,  followed  by  the characters to replace them, and then a
closing slash mark.  To summarize:

          2s/ _w_h_a_t _i_s _t_o _b_e _c_h_a_n_g_e_d / _w_h_a_t _t_o _c_h_a_n_g_e _i_t _t_o /

If edit finds an exact match of the characters to be  changed  it
will  make the change oonnllyy in the first occurrence of the charac-
ters.  If it does not find the characters to be changed, it  will
respond:

          Substitute pattern match failed

indicating that your instructions could not be carried out.  When
edit does find the characters that you want to  change,  it  will
make  the  substitution and automatically print the changed line,
so that you can check that the correct substitution was made.  In
the example,

          :22ss//tthhiissss//tthhiiss//
          And this is some more text.

line  2  (and  line  2  only) will be searched for the characters
``thiss'', and when the first exact  match  is  found,  ``thiss''
will  be changed to ``this''.  Strictly speaking, it was not nec-
essary above to specify  the number of the line  to  be  changed.
In

          :ss//tthhiissss//tthhiiss//

edit  will  assume  that  we mean to change the line where we are
currently located (``.'').  In this case, the command  without  a
line  number  would have produced the same result because we were
already located at the line we wished to change.

     For another illustration of the substitute command,  let  us
choose the line:









Edit: A Tutorial                                        USD:11-17


          Text editing is strange, but nice.

You  can  make  this  line  a bit more positive by taking out the
characters ``strange, but '' so the line reads:

          Text editing is nice.

A command that will first position edit at the desired  line  and
then make the substitution is:

          ://ssttrraannggee//ss//ssttrraannggee,, bbuutt ////


What  we  have done here is combine our search with our substitu-
tion.  Such combinations are perfectly legal, and speed up  edit-
ing  quite  a bit once you get used to them.  That is, you do not
necessarily have to use line numbers to identify a line to  edit.
Instead,  you  may identify the line you want to change by asking
edit to search for a specified pattern of letters that occurs  in
that line.  The parts of the above command are:

          //ssttrraannggee//          tells edit to find the characters ``strange'' in the text
          ss                  tells edit to make a substitution
          //ssttrraannggee,, bbuutt ////   substitutes nothing at all for the characters ``strange, but ''


     You  should  note the space after ``but'' in ``/strange, but
/''.  If you do not indicate that the space is to be  taken  out,
your line will read:

          Text editing is  nice.

which  looks  a  little  funny because of the extra space between
``is'' and ``nice''.  Again, we realize from this  that  a  blank
space  is  a real character to a computer, and in editing text we
need to be aware of spaces within a line  just  as  we  would  be
aware of an ``a'' or a ``4''.

AAnnootthheerr wwaayy ttoo lliisstt wwhhaatt''ss iinn tthhee bbuuffffeerr ((zz))

     Although the print command is useful for looking at specific
lines in the buffer, other commands may be  more  convenient  for
viewing large sections of text.  You can ask to see a screen full
of text at a time by using the command zz..  If you type

          :11zz

edit will start with line 1 and continue printing lines, stopping
either  when the screen of your terminal is full or when the last
line in the buffer has been printed.  If you  want  to  read  the
next segment of text, type the command

          :zz










USD:11-18                                        Edit: A Tutorial


If  no  starting line number is given for the z command, printing
will start at the ``current'' line, in this case  the  last  line
printed.   Viewing  lines in the buffer one screen full at a time
is known as _p_a_g_i_n_g.  Paging can also be used to print  a  section
of text on a hard-copy terminal.

SSaavviinngg tthhee mmooddiiffiieedd tteexxtt

     This  seems  to be a good place to pause in our work, and so
we should end the second session.  If you (in haste)  type  ``q''
to quit the session your dialogue with edit will be:

          :qq
          No write since last change (:quit! overrides)
          :

This  is  edit's  warning  that you have not written the modified
contents of the buffer to disk.  You run the risk of  losing  the
work  you did during the editing session since you typed the lat-
est write command.  Because in this lesson we have not written to
disk at all, everything we have done would have been lost if edit
had obeyed the qq command.  If you did not want to save  the  work
done  during  this editing session, you would have to type ``q!''
or (``quit!'')  to confirm that you indeed wanted to end the ses-
sion  immediately,  leaving  the  file  as  it was after the most
recent ``write'' command.  However, since you want to  save  what
you have edited, you need to type:

          :ww
          "text" 6 lines, 171 characters

and then follow with the commands to quit and logout:

          :qq
          %% llooggoouutt

and hang up the phone or turn off the terminal when UNIX asks for
a name.  Terminals connected to the port selector will stop after
the  logout  command,  and  pressing keys on the keyboard will do
nothing.


     This is the end of the second session on UNIX text  editing.




















Edit: A Tutorial                                        USD:11-19


                            SSeessssiioonn 33


BBrriinnggiinngg tteexxtt iinnttoo tthhee bbuuffffeerr ((ee))

     Login to UNIX and make contact with edit.  You should try to
login without looking at the notes, but if you must then  by  all
means do.

     Did  you remember to give the name of the file you wanted to
edit?  That is, did you type

          % eeddiitt tteexxtt

or simply

          % eeddiitt

Both ways get you in contact with edit, but the  first  way  will
bring  a copy of the file named ``text'' into the buffer.  If you
did forget to tell edit the name of your file,  you  can  get  it
into the buffer by typing:

          :ee tteexxtt
          "text" 6 lines, 171 characters

The command eeddiitt,, which may be abbreviated ee, tells edit that you
want to erase anything that might already be in  the  buffer  and
bring  a  copy  of the file ``text'' into the buffer for editing.
You may also use the edit (e) command to change files in the mid-
dle of an editing session, or to give edit the name of a new file
that you want to create.  Because the  edit  command  clears  the
buffer,  you will receive a warning if you try to edit a new file
without having saved a copy of the old file.  This  gives  you  a
chance to write the contents of the buffer to disk before editing
the next file.

MMoovviinngg tteexxtt iinn tthhee bbuuffffeerr ((mm))

     Edit allows you to move lines of text from one  location  in
the  buffer  to  another  by  means of the mmoovvee (mm) command.  The
first two examples are for illustration only,  though  after  you
have  read  this  Session  you  are welcome to return to them for
practice.  The command

          :22,,44mm$$

directs edit to move lines 2, 3, and 4 to the end of  the  buffer
($).   The  format  for  the move command is that you specify the
first line to be moved, the last line to be moved, the move  com-
mand  ``m'',  and  the  line  after which the moved text is to be
placed.  So,











USD:11-20                                        Edit: A Tutorial


          :11,,33mm66

would instruct edit to move lines 1 through 3  (inclusive)  to  a
location after line 6 in the buffer.  To move only one line, say,
line 4, to a location in the buffer after  line  5,  the  command
would be ``4m5''.

     Let's move some text using the command:

          :55,,$$mm11
          2 lines moved
          it does illustrate the editor.

After  executing  a  command that moves more than one line of the
buffer, edit tells how many lines were affected by the  move  and
prints  the  last moved line for your inspection.  If you want to
see more than just the last line, you can then use the print (p),
z,  or  number (nu) command to view more text.  The buffer should
now contain:

          This is some sample text.
          It doesn't mean much here, but
          it does illustrate the editor.
          And this is some more text.
          Text editing is nice.
          This is text added in Session 2.

You can restore the original order by typing:

          :44,,$$mm11

or, combining context searching and the move command:

          ://AAnndd tthhiiss iiss ssoommee//,,//TThhiiss iiss tteexxtt//mm//TThhiiss iiss ssoommee ssaammppllee//

(Do not type both examples here!)   The  problem  with  combining
context  searching  with  the move command is that your chance of
making a typing error in such a long command is greater  than  if
you type line numbers.

CCooppyyiinngg lliinneess ((ccooppyy))

     The  ccooppyy command is used to make a second copy of specified
lines, leaving the original lines where they were.  Copy has  the
same format as the move command, for example:

          :22,,55ccooppyy $$

makes  a copy of lines 2 through 5, placing the added lines after
the buffer's end ($).  Experiment with the copy command  so  that
you  can become familiar with how it works.  Note that the short-
est abbreviation for copy is ccoo (and not the letter ``c'',  which
has another meaning).










Edit: A Tutorial                                        USD:11-21


DDeelleettiinngg lliinneess ((dd))

     Suppose you want to delete the line

          This is text added in Session 2.

from  the  buffer.   If  you  know  the  number of the line to be
deleted, you can type that number followed by ddeelleettee or dd.   This
example  deletes line 4, which is ``This is text added in Session
2.''  if you typed the commands suggested so far.

          :44dd
          It doesn't mean much here, but

Here ``4''  is  the  number  of  the  line  to  be  deleted,  and
``delete''  or  ``d''  is  the command to delete the line.  After
executing the delete command,  edit  prints  the  line  that  has
become the current line (``.'').

     If  you do not happen to know the line number you can search
for the line and then delete it using this sequence of commands:

          ://aaddddeedd iinn SSeessssiioonn 22..//
          This is text added in Session 2.
          :dd
          It doesn't mean much here, but

The ``/added in Session 2./'' asks edit to locate and  print  the
line  containing  the  indicated text, starting its search at the
current line and moving line by line until  it  finds  the  text.
Once  you are sure that you have correctly specified the line you
want to delete, you can enter the delete (d)  command.   In  this
case  it  is  not  necessary  to specify a line number before the
``d''.  If no line number is given, edit deletes the current line
(``.''),  that is, the line found by our search.  After the dele-
tion, your buffer should contain:

          This is some sample text.
          And this is some more text.
          Text editing is nice.
          It doesn't mean much here, but
          it does illustrate the editor.
          And this is some more text.
          Text editing is nice.
          This is text added in Session 2.
          It doesn't mean much here, but

To delete both lines 2 and 3:

          And this is some more text.
          Text editing is nice.

you type










USD:11-22                                        Edit: A Tutorial


          :22,,33dd
          2 lines deleted

which specifies the range of lines from 2 to 3, and the operation
on  those lines -- ``d'' for delete.  If you delete more than one
line you will receive a message telling you the number  of  lines
deleted, as indicated in the example above.

     The  previous example assumes that you know the line numbers
for the lines to be deleted.  If you do not you might combine the
search command with the delete command:

          ://AAnndd tthhiiss iiss ssoommee//,,//TTeexxtt eeddiittiinngg iiss nniiccee..//dd


AA wwoorrdd oorr ttwwoo ooff ccaauuttiioonn

     In  using  the search function to locate lines to be deleted
you should be aabbssoolluutteellyy ssuurree the  characters  you  give  as  the
basis for the search will take edit to the line you want deleted.
Edit will search for  the  first  occurrence  of  the  characters
starting  from where you last edited - that is, from the line you
see printed if you type dot (.).

     A search based on too few characters may result in the wrong
lines  being  deleted, which edit will do as easily as if you had
meant it.  For this reason, it is usually safer  to  specify  the
search  and then delete in two separate steps, at least until you
become familiar enough with using the editor that you  understand
how  best  to  specify  searches.  For a beginner it is not a bad
idea to double-check each command before pressing RETURN to  send
the command on its way.

UUnnddoo ((uu)) ttoo tthhee rreessccuuee

     The  uunnddoo ((uu)) command has the ability to reverse the effects
of the last command that changed the buffer.  To undo the  previ-
ous  command,  type  ``u'' or ``undo''.  Undo can rescue the con-
tents of the buffer from many an unfortunate  mistake.   However,
its  powers  are not unlimited, so it is still wise to be reason-
ably careful about the commands you give.

     It is possible to undo only commands which have the power to
change  the  buffer  --  for example, delete, append, move, copy,
substitute, and even undo itself.  The  commands  write  (w)  and
edit  (e),  which interact with disk files, cannot be undone, nor
can commands that do not change the buffer, such as print.   Most
importantly, the oonnllyy command that can be reversed by undo is the
last ``undo-able'' command you typed.  You can use control-H  and
@  to  change  commands  while  you  are typing them, and undo to
reverse the effect of the commands after you have typed them  and
pressed RETURN.











Edit: A Tutorial                                        USD:11-23


     To illustrate, let's issue an undo command.  Recall that the
last buffer-changing command we gave deleted the  lines  formerly
numbered  2  and  3.  Typing undo at this moment will reverse the
effects of the deletion, causing those two lines to  be  replaced
in the buffer.

          :uu
          2 more lines in file after undo
          And this is some more text.

Here again, edit informs you if the command affects more than one
line, and prints the text of the line which is now  ``dot''  (the
current line).

MMoorree aabboouutt tthhee ddoott ((..)) aanndd bbuuffffeerr eenndd (($$))

     The  function  assumed by the symbol dot depends on its con-
text.  It can be used:

     1.  to exit from append mode; we type dot (and only  a  dot)
     on a line and press RETURN;

     2.  to refer to the line we are at in the buffer.

Dot can also be combined with the equal sign to get the number of
the line currently being edited:

          :..==

If we type ``..='' we are asking for the number of the  line,  and
if we type ``..'' we are asking for the text of the line.

     In  this  editing  session  and the last, we used the dollar
sign to indicate the end of the buffer in commands such as print,
copy,  and move.  The dollar sign as a command asks edit to print
the last line in the buffer.  If the dollar sign is combined with
the equal sign ($$==) edit will print the line number corresponding
to the last line in the buffer.

     ``..'' and ``$'', then,  represent  line  numbers.   Whenever
appropriate,  these  symbols can be used in place of line numbers
in commands.  For example

          :..,,$$dd

instructs edit to delete all lines from the current line (..)   to
the end of the buffer.

MMoovviinngg aarroouunndd iinn tthhee bbuuffffeerr  ((++ aanndd --))

     When you are editing you often want to go back and re-read a
previous line.  You could specify a context search for a line you
want  to read if you remember some of its text, but if you simply
want to see what was written a few, say 3,  lines  ago,  you  can









USD:11-24                                        Edit: A Tutorial


type

          -3p

This  tells  edit  to  move back to a position 3 lines before the
current line (.)  and print that line.  You can move  forward  in
the buffer similarly:

          +2p

instructs  edit to print the line that is 2 ahead of your current
position.

     You may use ``+''  and  ``-''  in  any  command  where  edit
accepts line numbers.  Line numbers specified with ``+'' or ``-''
can be combined to print a range of lines.  The command

          :--11,,++22ccooppyy$$

makes a copy of 4 lines:  the current line, the line  before  it,
and  the two after it.  The copied lines will be placed after the
last line in the buffer ($), and the original lines  referred  to
by ``-1'' and ``+2'' remain where they are.

     Try  typing  only ``-''; you will move back one line just as
if you had typed ``-1p''.  Typing the command ``+''  works  simi-
larly.   You might also try typing a few plus or minus signs in a
row (such as ``+++'') to  see  edit's  response.   Typing  RETURN
alone on a line is the equivalent of typing ``+1p''; it will move
you one line ahead in the buffer and print that line.

     If you are at the last line of the buffer and  try  to  move
further  ahead,  perhaps  by  typing a ``+'' or a carriage return
alone on the line, edit will remind you that you are at  the  end
of the buffer:

          At end-of-file
or
          Not that many lines in buffer

Similarly,  if  you  try  to  move to a position before the first
line, edit will print one of these messages:

          Nonzero address required on this command
or
          Negative address - first buffer line is 1

The  number  associated  with  a  buffer  line  is   the   line's
``address'', in that it can be used to locate the line.

CChhaannggiinngg lliinneess ((cc))

     You  can  also  delete  certain lines and insert new text in
their place.  This can be accomplished easily with the cchhaannggee ((cc))









Edit: A Tutorial                                        USD:11-25


command.   The  change command instructs edit to delete specified
lines and then switch to text input mode to accept the text  that
will  replace  them.   Let's say you want to change the first two
lines in the buffer:

          This is some sample text.
          And this is some more text.

to read

          This text was created with the UNIX text editor.

To do so, you type:

          :11,,22cc
          2 lines changed
          TThhiiss tteexxtt wwaass ccrreeaatteedd wwiitthh tthhee UUNNIIXX tteexxtt eeddiittoorr..
          ..
          :

In the command 11,,22cc we specify that we want to change  the  range
of  lines  beginning with 1 and ending with 2 by giving line num-
bers as with the print command.  These  lines  will  be  deleted.
After  you  type  RETURN to end the change command, edit notifies
you if more than one line will be changed and places you in  text
input  mode.   Any  text  typed  on  the  following lines will be
inserted into the position where lines were deleted by the change
command.   YYoouu  wwiillll  rreemmaaiinn iinn tteexxtt iinnppuutt mmooddee uunnttiill yyoouu eexxiitt iinn
tthhee uussuuaall wwaayy,, bbyy ttyyppiinngg aa ppeerriioodd aalloonnee oonn aa lliinnee..  Note that the
number  of  lines added to the buffer need not be the same as the
number of lines deleted.


     This is the end of the third session on  text  editing  with
UNIX.




























USD:11-26                                        Edit: A Tutorial



                            SSeessssiioonn 44


     This  lesson  covers  several topics, starting with commands
that apply throughout the buffer, characters with  special  mean-
ings,  and  how  to issue UNIX commands while in the editor.  The
next topics deal with files: more on  reading  and  writing,  and
methods  of  recovering files lost in a crash.  The final section
suggests sources of further information.

MMaakkiinngg ccoommmmaannddss gglloobbaall ((gg))

     One disadvantage to the commands we have used for  searching
or  substituting  is  that if you have a number of instances of a
word to change it appears that  you  have  to  type  the  command
repeatedly,  once  for  each  time  the  change needs to be made.
Edit, however, provides a way  to  make  commands  apply  to  the
entire contents of the buffer - the gglloobbaall ((gg)) command.

     To  print all lines containing a certain sequence of charac-
ters (say, ``text'') the command is:

          :gg//tteexxtt//pp

The ``g'' instructs edit to make a global search for all lines in
the buffer containing the characters  ``text''.  The ``p'' prints
the lines found.

     To issue a global command, start by typing a ``g'' and  then
a  search pattern identifying the lines to be affected.  Then, on
the same line, type the command to be executed for the identified
lines.  Global substitutions are frequently useful.  For example,
to change all instances of the word ``text'' to the word  ``mate-
rial''  the  command  would be a combination of the global search
and the substitute command:

          :gg//tteexxtt//ss//tteexxtt//mmaatteerriiaall//gg

Note the ``g'' at the end of the global command, which  instructs
edit  to  change  each  and every instance of ``text'' to ``mate-
rial''.  If you do not type the ``g'' at the end of  the  command
only  the _f_i_r_s_t instance of ``text'' _i_n _e_a_c_h _l_i_n_e will be changed
(the normal result of the substitute command).  The ``g'' at  the
end  of the command is independent of the ``g'' at the beginning.
You may give a command such as:

          :55ss//tteexxtt//mmaatteerriiaall//gg

to change every instance of ``text'' in line 5  alone.   Further,
neither  command will change ``text'' to ``material'' if ``Text''
begins with a capital rather than a lower-case _t_.











Edit: A Tutorial                                        USD:11-27


     Edit does not automatically print the lines  modified  by  a
global  command.   If  you  want  the lines to be printed, type a
``p'' at the end of the global command:

          :gg//tteexxtt//ss//tteexxtt//mmaatteerriiaall//ggpp

You should be careful about using the global command in  combina-
tion with any other - in essence, be sure of what you are telling
edit to do to the entire buffer.  For example,

          :gg// //dd
          72 less lines in file after global

will delete every line containing a blank anywhere in  it.   This
could  adversely affect your document, since most lines have spa-
ces between words and thus would be deleted.  After executing the
global command, edit will print a warning if the command added or
deleted more than one line.  Fortunately, the  undo  command  can
reverse  the  effects of a global command.  You should experiment
with the global command on a small file of text to  see  what  it
can do for you.

MMoorree aabboouutt sseeaarrcchhiinngg aanndd ssuubbssttiittuuttiinngg

     In using slashes to identify a character string that we want
to search for or change, we have always specified the exact char-
acters.  There is a less tedious way to repeat the same string of
characters.  To change ``text'' to ``texts'' we may type either

          ://tteexxtt//ss//tteexxtt//tteexxttss//

as we have done in the past, or a somewhat abbreviated command:

          ://tteexxtt//ss////tteexxttss//

In this example, the characters to be changed are not specified -
there  are no characters, not even a space, between the two slash
marks that indicate what is to be changed.  This lack of  charac-
ters between the slashes is taken by the editor to mean ``use the
characters  we  last  searched  for  as  the  characters  to   be
changed.''

     Similarly, the last context search may be repeated by typing
a pair of slashes with nothing between them:

          ://ddooeess//
          It doesn't mean much here, but
          :////
          it does illustrate the editor.

(You should note that the search  command  found  the  characters
``does''  in  the  word ``doesn't'' in the first search request.)
Because no characters are specified for the  second  search,  the
editor scans the buffer for the next occurrence of the characters









USD:11-28                                        Edit: A Tutorial


``does''.

     Edit normally searches forward through the buffer,  wrapping
around  from  the  end  of the buffer to the beginning, until the
specified character string is found.  If you want  to  search  in
the  reverse direction, use question marks (?) instead of slashes
to surround the characters you are searching for.

     It is also possible to repeat the last substitution  without
having  to retype the entire command.  An ampersand (&) used as a
command repeats the most recent  substitute  command,  using  the
same search and replacement patterns.  After altering the current
line by typing

          :ss//tteexxtt//tteexxttss//

you type

          ://tteexxtt//&&

or simply

          :////&&

to make the same change on the next line in the buffer containing
the characters ``text''.

SSppeecciiaall cchhaarraacctteerrss

     Two characters have special meanings when used in specifying
searches:  ``$'' and ``^''.  ``$'' is taken by the editor to mean
``end of the line'' and is used to identify strings that occur at
the end of a line.

          :gg//tteexxtt..$$//ss////mmaatteerriiaall..//pp

tells the editor to search for  all  lines  ending  in  ``text.''
(and  nothing else, not even a blank space), to change each final
``text.'' to ``material.'', and print the changed lines.

     The symbol ``^'' indicates the beginning of a line.  Thus,

          :ss//^^//11.. //

instructs the editor to insert ``1.'' and a space at  the  begin-
ning of the current line.

     The characters ``$'' and ``^'' have special meanings only in
the context of searching.  At  other  times,  they  are  ordinary
characters.   If you ever need to search for a character that has
a special meaning, you must indicate that  the  character  is  to
lose  temporarily its special significance by typing another spe-
cial character, the backslash (\), before it.










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          :ss//\\\\$$//ddoollllaarr//

looks for the character ``$'' in the current line and replaces it
by the word ``dollar''.  Were it not for the backslash, the ``$''
would have represented ``the end of the  line''  in  your  search
rather  than the character ``$''.  The backslash retains its spe-
cial significance unless it is preceded by another backslash.

IIssssuuiinngg UUNNIIXX ccoommmmaannddss ffrroomm tthhee eeddiittoorr

     After creating several files with the editor, you  may  want
to delete files no longer useful to you or ask for a list of your
files.  Removing and listing files are not functions of the  edi-
tor,  and  so  they require the use of UNIX system commands (also
referred to as ``shell'' commands, as ``shell'' is  the  name  of
the  program  that  processes UNIX commands).  You do not need to
quit the editor to execute a UNIX command as long as you indicate
that  it  is  to  be sent to the shell for execution.  To use the
UNIX command rrmm to remove the file named ``junk'' type:

          :!!rrmm jjuunnkk
          !
          :

The exclamation mark (!)  indicates that the rest of the line  is
to  be processed as a shell command.  If the buffer contents have
not been written since the last change, a warning will be printed
before the command is executed:

          [No write since last change]

The  editor  prints a ``!'' when the command is completed.  Other
tutorials describe useful features of the  system,  of  which  an
editor is only one part.

FFiilleennaammeess aanndd ffiillee mmaanniippuullaattiioonn

     Throughout  each  editing  session,  edit keeps track of the
name of the file being edited  as  the  _c_u_r_r_e_n_t  _f_i_l_e_n_a_m_e_.   Edit
remembers as the current filename the name given when you entered
the editor.  The current filename changes whenever the  edit  (e)
command  is used to specify a new file.  Once edit has recorded a
current filename, it inserts that name into any command  where  a
filename has been omitted.  If a write command does not specify a
file, edit, as we have seen, supplies the current  filename.   If
you  are  editing a file named ``draft3'' having 283 lines in it,
you can have the editor write onto a different file by  including
its name in the write command:

          :ww cchhaapptteerr33
          "chapter3" [new file] 283 lines, 8698 characters

The current filename remembered by the editor _w_i_l_l _n_o_t _b_e _c_h_a_n_g_e_d
_a_s _a _r_e_s_u_l_t _o_f _t_h_e  _w_r_i_t_e  _c_o_m_m_a_n_d_.   Thus,  if  the  next  write









USD:11-30                                        Edit: A Tutorial


command does not specify a name, edit will write onto the current
file (``draft3'') and not onto the file ``chapter3''.

TThhee ffiillee ((ff)) ccoommmmaanndd

     To ask for the current  filename,  type  ffiillee  (or  ff).   In
response,  the  editor  provides  current  information  about the
buffer, including the filename, your current position, the number
of  lines  in the buffer, and the percent of the distance through
the file your current location is.

          :ff
          "text" [Modified] line 3 of 4 --75%--

If the contents of the buffer have changed since  the  last  time
the  file was written, the editor will tell you that the file has
been ``[Modified]''.  After you save the changes by writing  onto
a disk file, the buffer will no longer be considered modified:

          :ww
          "text" 4 lines, 88 characters
          :ff
          "text" line 3 of 4 --75%--


RReeaaddiinngg aaddddiittiioonnaall ffiilleess ((rr))

     The  rreeaadd  ((rr))  command  allows you to add the contents of a
file to the buffer at a specified location,  essentially  copying
new  lines  between  two  existing lines.  To use it, specify the
line after which the new text will be placed, the rreeaadd  ((rr))  com-
mand,  and  then  the name of the file.  If you have a file named
``example'', the command

          :$$rr eexxaammppllee
          "example" 18 lines, 473 characters

reads the file ``example'' and adds it to the  buffer  after  the
last  line.  The current filename is not changed by the read com-
mand.

WWrriittiinngg ppaarrttss ooff tthhee bbuuffffeerr

     The wwrriittee ((ww)) command can write all or part of the buffer to
a  file  you  specify.   We are already familiar with writing the
entire contents of the buffer to a disk file.  To write only part
of  the  buffer  onto  a  file, indicate the beginning and ending
lines before the write command, for example

          :4455,,$$ww eennddiinngg

Here all lines from 45 through the end of the buffer are  written
onto  the  file  named _e_n_d_i_n_g_.  The lines remain in the buffer as
part of the document you are editing, and  you  may  continue  to









Edit: A Tutorial                                        USD:11-31


edit the entire buffer.  Your original file is unaffected by your
command to write part of the buffer to another file.  Edit  still
remembers  whether  you  have saved changes to the buffer in your
original file or not.

RReeccoovveerriinngg ffiilleess

     Although it does not happen very often, there are times UNIX
stops  working  because  of  some malfunction.  This situation is
known as a _c_r_a_s_h.  Under most circumstances, edit's crash  recov-
ery feature is able to save work to within a few lines of changes
before a crash (or an accidental phone hang up).  If you lose the
contents  of  an  editing buffer in a system crash, you will nor-
mally receive mail when you login that  gives  the  name  of  the
recovered  file.   To recover the file, enter the editor and type
the command rreeccoovveerr (rreecc), followed by the name of the lost file.
For  example, to recover the buffer for an edit session involving
the file ``chap6'', the command is:

          :rreeccoovveerr cchhaapp66

Recover is sometimes unable to save the  entire  buffer  success-
fully, so always check the contents of the saved buffer carefully
before writing it back onto the original file.  For best results,
write  the buffer to a new file temporarily so you can examine it
without risk to the original file.  Unfortunately, you cannot use
the  recover  command  to  retrieve  a file you removed using the
shell command rrmm.

OOtthheerr rreeccoovveerryy tteecchhnniiqquueess

     If something goes wrong when you are using  the  editor,  it
may  be  possible to save your work by using the command pprreesseerrvvee
(pprree), which saves the buffer as if the system had  crashed.   If
you   are  writing  a  file  and  you  get  the  message  ``Quota
exceeded'', you have tried to  use  more  disk  storage  than  is
allotted  to  your  account.   _P_r_o_c_e_e_d _w_i_t_h _c_a_u_t_i_o_n because it is
likely that only a part of the editor's buffer is now present  in
the  file  you  tried  to write.  In this case you should use the
shell escape from the editor (!)  to remove some files you  don't
need  and  try  to write the file again.  If this is not possible
and you cannot find someone to help you, enter the command

          :pprreesseerrvvee

and wait for the reply,

          File preserved.

If you do not receive this reply, seek help immediately.  Do  not
simply leave the editor.  If you do, the buffer will be lost, and
you may not be able to save your file.  If the  reply  is  ``File
preserved.''   you can leave the editor (or logout) to remedy the
situation.  After a preserve, you can  use  the  recover  command









USD:11-32                                        Edit: A Tutorial


once the problem has been corrected, or the --rr option of the edit
command if you leave the editor and want to return.

     If you make an undesirable change to the buffer and  type  a
write  command before discovering your mistake, the modified ver-
sion will replace any previous version of the file.   Should  you
ever  lose a good version of a document in this way, do not panic
and leave the editor.  As long as you stay  in  the  editor,  the
contents  of  the  buffer  remain  accessible.   Depending on the
nature of the problem, it may be possible to restore  the  buffer
to a more complete state with the undo command.  After fixing the
damaged buffer, you can again write the file to disk.

FFuurrtthheerr rreeaaddiinngg aanndd ootthheerr iinnffoorrmmaattiioonn

     Edit is an editor designed for beginning and  casual  users.
It  is  actually  a  version of a more powerful editor called _e_x_.
These lessons are intended to introduce you to the editor and its
more commonly-used commands.  We have not covered all of the edi-
tor's commands, but a selection of commands that should be suffi-
cient to accomplish most of your editing tasks.  You can find out
more about the editor in the _E_x _R_e_f_e_r_e_n_c_e _M_a_n_u_a_l_, which is appli-
cable  to  both _e_x and _e_d_i_t_.  One way to become familiar with the
manual is to begin by reading the description  of  commands  that
you already know.

UUssiinngg _e_e_x_x

     As  you  become  more experienced with using the editor, you
may still find that edit continues to meet your needs.   However,
should  you  become interested in using _e_x_, it is easy to switch.
To begin an editing session with _e_x_, use the name eexx in your com-
mand instead of eeddiitt..

     Edit  commands  also work in _e_x_, but the editing environment
is somewhat different.  You should be aware of a few  differences
between  _e_x and _e_d_i_t_.  In edit, only the characters ``^'', ``$'',
and ``\'' have special meanings in searching the buffer or  indi-
cating characters to be changed by a substitute command.  Several
additional characters have special meanings in ex,  as  described
in the _E_x _R_e_f_e_r_e_n_c_e _M_a_n_u_a_l_.  Another feature of the edit environ-
ment prevents users  from  accidently  entering  two  alternative
modes  of  editing,  _o_p_e_n and _v_i_s_u_a_l_, in which the editor behaves
quite differently from normal command mode.  If you are using  ex
and  you  encounter  strange  behavior,  you  may have accidently
entered open mode by typing ``o''.  Type the ESC key and  then  a
``Q'' to get out of open or visual mode and back into the regular
editor command mode.  The document  _A_n  _I_n_t_r_o_d_u_c_t_i_o_n  _t_o  _D_i_s_p_l_a_y
_E_d_i_t_i_n_g _w_i_t_h _V_i provide full details of visual mode.














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                              IInnddeexx



                                     +, 17
addressing, _s_e_e line numbers         -, 17
ampersand, 20                        //, 12, 20
append mode, 6-7                     ??, 20
append (a) command, 6, 7, 9          ., 11, 17
``At end of file'' (message), 18     .=, 11, 17
backslash (\), 21                  entering text, 3, 6-7
buffer, 3                          erasing
caret (^), 10, 20                    characters (^H), 7
change (c) command, 18               lines (@), 7
command mode, 5-6                  error corrections, 7, 16
``Command not found'' (message), 6 ex (text editor), 23
context search, 10-12, 19-21       _E_x _R_e_f_e_r_e_n_c_e _M_a_n_u_a_l, 23
control characters (``^'' notation),ex1c0lamation (!), 21
control-H, 7                       file, 3
copy (co) command, 15              file (f) command, 21-22
corrections, 7, 16                 file recovery, 22-23
current filename, 21               filename, 3, 21
current line (.), 11, 17           global (g) command, 19
delete (d) command, 15-16          input mode, 6-7
dial-up, 5                         Interrupt (message), 9
disk, 3                            line numbers, _s_e_e _a_l_s_o current line
documentation, 3, 23                 dollar sign ($), 10, 11, 17
dollar ($), 10, 11, 17, 20-21        dot (.), 11, 17
dot (..) 11, 17                       relative (+ and -), 17
edit (text editor), 3, 5, 23       list, 10
edit (e) command, 5, 9, 14         logging in, 4-6
editing commands:                  logging out, 8
  append (a), 6, 7, 9              ``Login incorrect'' (message), 5
  change (c), 18                   minus (-), 17
  copy (co), 15                    move (m) command, 14-15
  delete (d), 15-16                ``Negative address--first buffer line is 1'' (message), 18
  edit (text editor), 3, 5, 23     ``No current filename'' (message), 8
  edit (e), 5, 9, 14               ``No such file or directory'' (message), 5, 6
  file (f), 21-22                  ``No write since last change'' (message), 21
  global (g), 19                   non-printing characters, 10
  move (m), 14-15                  ``Nonzero address required'' (message), 18
  number (nu), 11                  ``Not an editor command'' (message), 6
  preserve (pre), 22-23            ``Not that many lines in buffer'' (message), 18
  print (p), 10                    number (nu) command, 11
  quit (q), 8, 13                  password, 5
  read (r), 22                     period (.), 11, 17
  recover (rec), 22, 23            plus (+), 17
  substitute (s), 11-12, 19, 20    preserve (pre) command, 22-23
  undo (u), 16-17, 23              print (p) command, 10
  write (w), 8, 13, 21, 22         program, 3
  z, 12-13                         prompts
  ! (shell escape), 21               % (UNIX), 5
  $=, 17                             : (edit), 5, 6, 7









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    (append), 7
question (?), 20
quit (q) command, 8, 13
read (r) command, 22
recover (rec) command, 22, 23
recovery, _s_e_e file recovery
references, 3, 23
remove (rm) command, 21, 22
reverse command effects (undo), 16-17, 23
searching, 10-12, 19-21
shell, 21
shell escape (!), 21
slash (/), 11-12, 20
special characters (^, $, \), 10, 11, 17, 20-21
substitute (s) command, 11-12, 19, 20
terminals, 4-5
text input mode, 7
undo (u) command, 16-17, 23
UNIX, 3
write (w) command, 8, 13, 21, 22
z command, 12-13







































