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VTK
9.0.1
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24 #ifndef vtkOpenGLRenderPass_h
25 #define vtkOpenGLRenderPass_h
28 #include "vtkRenderingOpenGL2Module.h"
84 vtkSetMacro(ActiveDrawBuffers,
unsigned int);
85 vtkGetMacro(ActiveDrawBuffers,
unsigned int);
101 unsigned int ActiveDrawBuffers = 0;
108 #endif // vtkOpenGLRenderPass_h
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
The ShaderProgram uses one or more Shader objects.
a simple class to control print indentation
abstract superclass for all actors, volumes and annotations
Abstract render pass with shader modifications.
Context in which a vtkRenderPass will render.
The VertexArrayObject class uses, or emulates, vertex array objects.
abstract class specifies interface to map data
vtkTypeUInt32 vtkMTimeType
Perform part of the rendering of a vtkRenderer.